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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MemoryModule.h"
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#include "Analyzers/AllocationsAnalysis.h"
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#include "Analyzers/CallstacksAnalysis.h"
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#include "Analyzers/MemoryAnalysis.h"
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#include "Analyzers/ModuleAnalysis.h"
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#include "Model/AllocationsProvider.h"
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#include "Model/CallstacksProvider.h"
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#include "TraceServices/Model/AnalysisSession.h"
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namespace TraceServices
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{
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static const FName MemoryModuleName("TraceModule_Memory");
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void FMemoryModule::GetModuleInfo(FModuleInfo& OutModuleInfo)
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{
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OutModuleInfo.Name = MemoryModuleName;
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OutModuleInfo.DisplayName = TEXT("Memory");
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}
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void FMemoryModule::OnAnalysisBegin(IAnalysisSession& Session)
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{
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FAllocationsProvider* AllocationsProvider = new FAllocationsProvider(Session);
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Session.AddProvider(AllocationsProvider->GetName(), AllocationsProvider);
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Session.AddAnalyzer(new FAllocationsAnalyzer(Session, *AllocationsProvider));
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Session.AddAnalyzer(new FModuleAnalyzer(Session));
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FCallstacksProvider* CallstacksProvider = new FCallstacksProvider(Session);
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Session.AddProvider(CallstacksProvider->GetName(), CallstacksProvider);
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Session.AddAnalyzer(new FCallstacksAnalyzer(Session, CallstacksProvider));
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Session.AddAnalyzer(new FMemoryAnalyzer(Session));
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}
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void FMemoryModule::GetLoggers(TArray<const TCHAR *>& OutLoggers)
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{
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OutLoggers.Add(TEXT("Memory"));
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}
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} // namespace TraceServices
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