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- Added a top-level .xcconfig file to Xcode workspace for use with UnrealGame/etc so it knows where to find staged data, and set the commandline automatically - Stage the UECommandLine.txt file for modern builds because we no longer make the Bootstrap .app - Added XcodeBuildMode enum/string so scripts can tell when the project is being built (so build time could act differently than stage time, etc) - Making use of the enum and other env vars to skip steps when not needed - Other fixes for project generation - Added -modernxcode and -legacyxcode comandline options which will override the .ini setting (refactored all UseModern checks into one function) - Support for programs that have a .uproject, and GPF with -game -project=<program.uproject> - Added success return value to FinalizeAppWithModernXcode - Added quotes to fix paths with spaces in GenerateProjectFiles.command - Enabled parallel AddAdditionalNativeTargetInformation for gathering Frameworks from targts, now that parallel project generation has been enabled and most parallel issues are fixed #preflight 646ce67c2e78be98411323d9 #rb zack.neyland #preflight 646f8f2850786bb5ba8a98f0 [CL 25623979 by Josh Adams in ue5-main branch]
8 lines
234 B
Bash
Executable File
8 lines
234 B
Bash
Executable File
#!/bin/sh
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# Copyright Epic Games, Inc. All Rights Reserved.
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#
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# Simple wrapper around GenerateProjectFiles.sh using the
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# .command extension enables it to be run from the OSX Finder.
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sh "$(dirname "$0")"/GenerateProjectFiles.sh "$@"
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