Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavGraph/NavGraphGenerator.cpp
stephen holmes d46374bce0 Work to Deprecate IsNavigationBuildInProgress(bool) and IsBuildInProgress(bool). These functions behave inconsistently between different navmesh build types and were causing issues. Not only that but their default params were set opposite ways (true / false).
[at]Yoan.StAmant [at]Mieszko.Zielinski [at]Maxime.Mercier [at]David.Hamm


#ROBOMERGE-SOURCE: CL 12126550 via CL 12132795
#ROBOMERGE-BOT: (v659-12123632)

[CL 12132919 by stephen holmes in Main branch]
2020-03-11 13:01:04 -04:00

33 lines
535 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "NavGraph/NavGraphGenerator.h"
//----------------------------------------------------------------------//
// FNavGraphGenerator
//----------------------------------------------------------------------//
FNavGraphGenerator::FNavGraphGenerator(ANavigationGraph* InDestNavGraph)
{
}
FNavGraphGenerator::~FNavGraphGenerator()
{
}
void FNavGraphGenerator::Init()
{
}
void FNavGraphGenerator::CleanUpIntermediateData()
{
}
void FNavGraphGenerator::UpdateBuilding()
{
}