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Removed redundant private include paths from build.cs files. Fixed include paths to be relative to the private or public folders. Hid or removed includes that reached into other private module folders. Updated PublicInclude paths when necessary. #jira #preflight 631e283bec5b0c765fc0ffdb [CL 21960084 by bryan sefcik in ue5-main branch]
91 lines
2.9 KiB
C++
91 lines
2.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StructViewerModule.h"
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#include "WorkspaceMenuStructure.h"
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#include "WorkspaceMenuStructureModule.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Framework/Docking/TabManager.h"
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#include "ISettingsModule.h"
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#include "Internationalization/Internationalization.h"
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#include "Modules/ModuleManager.h"
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#include "SStructViewer.h"
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#include "StructViewerProjectSettings.h"
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#include "Styling/AppStyle.h"
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#include "Textures/SlateIcon.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UObjectGlobals.h"
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#include "UObject/WeakObjectPtr.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/Docking/SDockTab.h"
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#define LOCTEXT_NAMESPACE "StructViewer"
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IMPLEMENT_MODULE(FStructViewerModule, StructViewer);
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namespace StructViewerModule
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{
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static const FName StructViewerApp = FName("StructViewerApp");
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}
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TSharedRef<SDockTab> CreateStructPickerTab(const FSpawnTabArgs& Args)
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{
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FStructViewerInitializationOptions InitOptions;
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InitOptions.Mode = EStructViewerMode::StructBrowsing;
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InitOptions.DisplayMode = EStructViewerDisplayMode::TreeView;
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return SNew(SDockTab)
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.TabRole(ETabRole::NomadTab)
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[
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SNew(SStructViewer, InitOptions)
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.OnStructPickedDelegate(FOnStructPicked())
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];
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}
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void FStructViewerModule::StartupModule()
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{
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FGlobalTabmanager::Get()->RegisterNomadTabSpawner(StructViewerModule::StructViewerApp, FOnSpawnTab::CreateStatic(&CreateStructPickerTab))
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.SetDisplayName(NSLOCTEXT("StructViewerApp", "TabTitle", "Struct Viewer"))
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.SetTooltipText(NSLOCTEXT("StructViewerApp", "TooltipText", "Displays all structs that exist within this project."))
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.SetGroup(WorkspaceMenu::GetMenuStructure().GetToolsCategory())
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.SetIcon(FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassIcon.UserDefinedStruct"));
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ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
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if (SettingsModule)
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{
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// StructViewer Editor Settings
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SettingsModule->RegisterSettings("Project", "Editor", "StructViewer",
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LOCTEXT("StructViewerSettingsName", "Struct Viewer"),
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LOCTEXT("StructViewerSettingsDescription", "Configure options for the Struct Viewer."),
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GetMutableDefault<UStructViewerProjectSettings>()
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);
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}
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}
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void FStructViewerModule::ShutdownModule()
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{
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if (FSlateApplication::IsInitialized())
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{
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FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(StructViewerModule::StructViewerApp);
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}
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// Unregister the setting
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ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
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if (SettingsModule)
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{
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SettingsModule->UnregisterSettings("Project", "Editor", "StructViewer");
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}
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SStructViewer::DestroyStructHierarchy();
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}
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TSharedRef<SWidget> FStructViewerModule::CreateStructViewer(const FStructViewerInitializationOptions& InitOptions, const FOnStructPicked& OnStructPickedDelegate)
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{
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return SNew(SStructViewer, InitOptions)
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.OnStructPickedDelegate(OnStructPickedDelegate);
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}
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#undef LOCTEXT_NAMESPACE
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