Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/SGraphNodeDefault.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

17 lines
334 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SGraphNodeDefault.h"
#include "GenericPlatform/ICursor.h"
#include "Misc/Optional.h"
void SGraphNodeDefault::Construct( const FArguments& InArgs )
{
this->GraphNode = InArgs._GraphNodeObj;
this->SetCursor( EMouseCursor::CardinalCross );
this->UpdateGraphNode();
}