Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_RotateRootBone.cpp
thomas sarkanen aa58e3e999 Updated categories of animation nodes & functions
Reorganized and consolidated for easier navigation

#rb Jurre.deBaare,Lucas.Dower
#jira UE-156715
#preflight 62a9ac0f13004691f97cd9da

#ROBOMERGE-OWNER: thomas.sarkanen
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 20667777 via CL 20668358 via CL 20668456 via CL 20668474
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)

[CL 20669758 by thomas sarkanen in ue5-main branch]
2022-06-15 10:37:36 -04:00

81 lines
2.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_RotateRootBone.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_RotateRootBone
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_RotateRootBone::UAnimGraphNode_RotateRootBone(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FLinearColor UAnimGraphNode_RotateRootBone::GetNodeTitleColor() const
{
return FLinearColor(0.7f, 0.7f, 0.7f);
}
FText UAnimGraphNode_RotateRootBone::GetTooltipText() const
{
return LOCTEXT("RotateRootBone", "Rotate Root Bone");
}
FText UAnimGraphNode_RotateRootBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("RotateRootBone", "Rotate Root Bone");
}
FText UAnimGraphNode_RotateRootBone::GetMenuCategory() const
{
return LOCTEXT("RotateRootBoneCateogory", "Animation|Misc.");
}
void UAnimGraphNode_RotateRootBone::CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const
{
Super::CustomizePinData(Pin, SourcePropertyName, ArrayIndex);
if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_RotateRootBone, Pitch))
{
if (!Pin->bHidden)
{
Pin->PinFriendlyName = Node.PitchScaleBiasClamp.GetFriendlyName(Pin->PinFriendlyName);
}
}
if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_RotateRootBone, Yaw))
{
if (!Pin->bHidden)
{
Pin->PinFriendlyName = Node.YawScaleBiasClamp.GetFriendlyName(Pin->PinFriendlyName);
}
}
}
void UAnimGraphNode_RotateRootBone::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
const FName PropertyName = (PropertyChangedEvent.Property ? PropertyChangedEvent.Property->GetFName() : NAME_None);
// Reconstruct node to show updates to PinFriendlyNames.
if ((PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, bMapRange))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputRange, Min))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputRange, Max))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, Scale))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, Bias))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, bClampResult))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, ClampMin))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, ClampMax))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, bInterpResult))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, InterpSpeedIncreasing))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, InterpSpeedDecreasing)))
{
ReconstructNode();
}
Super::PostEditChangeProperty(PropertyChangedEvent);
}
#undef LOCTEXT_NAMESPACE