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Reorganized and consolidated for easier navigation #rb Jurre.deBaare,Lucas.Dower #jira UE-156715 #preflight 62a9ac0f13004691f97cd9da #ROBOMERGE-OWNER: thomas.sarkanen #ROBOMERGE-AUTHOR: thomas.sarkanen #ROBOMERGE-SOURCE: CL 20667777 via CL 20668358 via CL 20668456 via CL 20668474 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017) [CL 20669758 by thomas sarkanen in ue5-main branch]
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_MakeDynamicAdditive.h"
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#include "Animation/AnimationSettings.h"
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#include "Kismet2/CompilerResultsLog.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_MakeDynamicAdditive
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_MakeDynamicAdditive::UAnimGraphNode_MakeDynamicAdditive(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FLinearColor UAnimGraphNode_MakeDynamicAdditive::GetNodeTitleColor() const
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{
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return FLinearColor(0.75f, 0.75f, 0.75f);
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}
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FText UAnimGraphNode_MakeDynamicAdditive::GetTooltipText() const
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{
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return LOCTEXT("AnimGraphNode_MakeDynamicAdditive_Tooltip", "Create a dynamic additive pose (additive pose - base pose)");
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}
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FText UAnimGraphNode_MakeDynamicAdditive::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("AnimGraphNode_MakeDynamicAdditive_Title", "Make Dynamic Additive");
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}
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FString UAnimGraphNode_MakeDynamicAdditive::GetNodeCategory() const
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{
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return TEXT("Animation|Blends");
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}
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void UAnimGraphNode_MakeDynamicAdditive::ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog)
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{
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Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
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}
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#undef LOCTEXT_NAMESPACE
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