Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Inertialization.cpp
thomas sarkanen aa58e3e999 Updated categories of animation nodes & functions
Reorganized and consolidated for easier navigation

#rb Jurre.deBaare,Lucas.Dower
#jira UE-156715
#preflight 62a9ac0f13004691f97cd9da

#ROBOMERGE-OWNER: thomas.sarkanen
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 20667777 via CL 20668358 via CL 20668456 via CL 20668474
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)

[CL 20669758 by thomas sarkanen in ue5-main branch]
2022-06-15 10:37:36 -04:00

34 lines
851 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_Inertialization.h"
#define LOCTEXT_NAMESPACE "AnimGraphNode_Inertialization"
FLinearColor UAnimGraphNode_Inertialization::GetNodeTitleColor() const
{
return FLinearColor(0.0f, 0.1f, 0.2f);
}
FText UAnimGraphNode_Inertialization::GetTooltipText() const
{
return LOCTEXT("NodeToolTip", "Inertialization");
}
FText UAnimGraphNode_Inertialization::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("NodeTitle", "Inertialization");
}
FText UAnimGraphNode_Inertialization::GetMenuCategory() const
{
return LOCTEXT("NodeCategory", "Animation|Misc.");
}
void UAnimGraphNode_Inertialization::GetInputLinkAttributes(FNodeAttributeArray& OutAttributes) const
{
OutAttributes.Add(UE::Anim::IInertializationRequester::Attribute);
}
#undef LOCTEXT_NAMESPACE