Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension_CallFunction.cpp
aurel cordonnier 34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00

29 lines
857 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimBlueprintExtension_CallFunction.h"
#include "AnimGraphNode_Base.h"
void UAnimBlueprintExtension_CallFunction::HandleStartCompilingClass(const UClass* InClass, IAnimBlueprintCompilationBracketContext& InCompilationContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData)
{
Counter = 0;
CustomEventNames.Empty();
}
FName UAnimBlueprintExtension_CallFunction::AddCustomEventName(UAnimGraphNode_Base* InNode)
{
static FName BaseName(TEXT("AnimNode_CallFunction_EventStub"));
FName Name(BaseName, Counter++);
CustomEventNames.Add(InNode, Name);
return Name;
}
FName UAnimBlueprintExtension_CallFunction::FindCustomEventName(UAnimGraphNode_Base* InNode) const
{
if(const FName* ExistingName = CustomEventNames.Find(InNode))
{
return *ExistingName;
}
return NAME_None;
}