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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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class FSourceControlViewportMenu;
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class FSourceControlViewportToolTips;
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class FSourceControlViewportModule : public IModuleInterface
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{
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public:
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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/**
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* Gets a reference to the source control viewport module instance.
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*
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* @return A reference to the source control viewport module.
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*/
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static FSourceControlViewportModule& Get()
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{
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static FName SourceControlViewportModule("SourceControlViewport");
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return FModuleManager::LoadModuleChecked<FSourceControlViewportModule>(SourceControlViewportModule);
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}
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static FSourceControlViewportModule* TryGet()
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{
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static FName SourceControlViewportModule("SourceControlViewport");
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return FModuleManager::GetModulePtr<FSourceControlViewportModule>(SourceControlViewportModule);
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}
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private:
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void HandleCVarChanged(IConsoleVariable* Variable);
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void UpdateSettings();
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private:
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TSharedPtr<FSourceControlViewportMenu> ViewportMenu;
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TSharedPtr<FSourceControlViewportToolTips> ViewportToolTips;
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};
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