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#preflight 6272a74d2f6d177be3c6fdda #rb Matt.Kuhlenschmidt #ROBOMERGE-OWNER: Lauren.Barnes #ROBOMERGE-AUTHOR: lauren.barnes #ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) #ROBOMERGE-CONFLICT from-shelf [CL 20105363 by Lauren Barnes in ue5-main branch]
79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ILauncherServicesModule.h"
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#include "IProjectLauncherModule.h"
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#include "ITargetDeviceServicesModule.h"
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#include "Modules/ModuleManager.h"
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#include "WorkspaceMenuStructure.h"
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#include "WorkspaceMenuStructureModule.h"
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#include "Styling/AppStyle.h"
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#include "Framework/Docking/TabManager.h"
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#include "Textures/SlateIcon.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/Docking/SDockTab.h"
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#include "Models/ProjectLauncherModel.h"
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#include "Widgets/SProjectLauncher.h"
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static const FName ProjectLauncherTabName("ProjectLauncher");
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/**
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* Implements the SessionSProjectLauncher module.
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*/
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class FProjectLauncherModule
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: public IProjectLauncherModule
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{
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public:
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//~ IModuleInterface interface
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virtual void StartupModule() override
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{
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// This is still experimental in the editor, so it'll be invoked specifically in FMainMenu if the experimental settings flag is set.
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//@todo Enable this in the editor when no longer experimental
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FGlobalTabmanager::Get()->RegisterNomadTabSpawner(ProjectLauncherTabName, FOnSpawnTab::CreateRaw(this, &FProjectLauncherModule::SpawnProjectLauncherTab))
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.SetDisplayName(NSLOCTEXT("FProjectLauncherModule", "ProjectLauncherTabTitle", "Project Launcher"))
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.SetTooltipText(NSLOCTEXT("FProjectLauncherModule", "ProjectLauncherTooltipText", "Open the Project Launcher tab."))
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.SetIcon(FSlateIcon(FAppStyle::GetAppStyleSetName(), "Launcher.TabIcon"))
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.SetGroup(WorkspaceMenu::GetMenuStructure().GetToolsCategory());
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}
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virtual void ShutdownModule() override
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{
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FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(ProjectLauncherTabName);
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}
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private:
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/**
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* Creates a new session launcher tab.
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*
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* @param SpawnTabArgs The arguments for the tab to spawn.
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* @return The spawned tab.
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*/
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TSharedRef<SDockTab> SpawnProjectLauncherTab(const FSpawnTabArgs& SpawnTabArgs)
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{
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const TSharedRef<SDockTab> DockTab = SNew(SDockTab)
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.TabRole(ETabRole::NomadTab);
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ILauncherServicesModule& ProjectLauncherServicesModule = FModuleManager::LoadModuleChecked<ILauncherServicesModule>("LauncherServices");
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ITargetDeviceServicesModule& TargetDeviceServicesModule = FModuleManager::LoadModuleChecked<ITargetDeviceServicesModule>("TargetDeviceServices");
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TSharedRef<FProjectLauncherModel> Model = MakeShareable(new FProjectLauncherModel(
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TargetDeviceServicesModule.GetDeviceProxyManager(),
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ProjectLauncherServicesModule.CreateLauncher(),
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ProjectLauncherServicesModule.GetProfileManager()
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));
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DockTab->SetContent(SNew(SProjectLauncher, DockTab, SpawnTabArgs.GetOwnerWindow(), Model));
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return DockTab;
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}
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};
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IMPLEMENT_MODULE(FProjectLauncherModule, ProjectLauncher);
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