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#jira UE-220210 #jira UE-219972 #jira UE-219967 #rb Rob.Gay [CL 35115174 by helen yang in ue5-main branch]
60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SMetasoundGraphNodeComment.h"
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#include "EdGraphNode_Comment.h"
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#include "Framework/Application/SlateApplication.h"
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#include "MetasoundEditorGraphCommentNode.h"
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#include "MetasoundEditorGraphNode.h"
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namespace Metasound
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{
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namespace Editor
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{
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void SMetasoundGraphNodeComment::MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter, bool bMarkDirty)
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{
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SGraphNodeComment::MoveTo(NewPosition, NodeFilter, bMarkDirty);
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// Update frontend node position for current node
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UEdGraphNode* Node = GetNodeObj();
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if (UMetasoundEditorGraphCommentNode* MetaSoundCommentNode = Cast<UMetasoundEditorGraphCommentNode>(Node))
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{
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MetaSoundCommentNode->GetMetasoundChecked().Modify();
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MetaSoundCommentNode->UpdateFrontendNodeLocation();
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}
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// Update Frontend node positions for unselected nodes that are dragged along with the comment box
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// partially copied from SGraphNodeComment::MoveTo
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// Don't drag note content if either of the shift keys are down.
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FModifierKeysState KeysState = FSlateApplication::Get().GetModifierKeys();
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if (!KeysState.IsShiftDown())
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{
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UMetasoundEditorGraphCommentNode* CommentNode = Cast<UMetasoundEditorGraphCommentNode>(GraphNode);
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if (CommentNode && CommentNode->MoveMode == ECommentBoxMode::GroupMovement)
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{
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FVector2D PositionDelta = NewPosition - GetPosition();
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// Now update any nodes which are touching the comment but *not* selected
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// Selected nodes will be moved as part of the normal selection code
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TSharedPtr< SGraphPanel > Panel = GetOwnerPanel();
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for (FCommentNodeSet::TConstIterator NodeIt(CommentNode->GetNodesUnderComment()); NodeIt; ++NodeIt)
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{
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if (UMetasoundEditorGraphNode* MetasoundGraphNode = Cast<UMetasoundEditorGraphNode>(*NodeIt))
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{
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FVector2D MetasoundNodePosition = FVector2D(MetasoundGraphNode->NodePosX, MetasoundGraphNode->NodePosY);
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MetasoundNodePosition += PositionDelta;
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MetasoundGraphNode->GetMetasoundChecked().Modify();
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MetasoundGraphNode->UpdateFrontendNodeLocation(MetasoundNodePosition);
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}
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else if (UMetasoundEditorGraphCommentNode* MetasoundCommentNode = Cast<UMetasoundEditorGraphCommentNode>(*NodeIt))
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{
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MetasoundCommentNode->GetMetasoundChecked().Modify();
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MetasoundCommentNode->UpdateFrontendNodeLocation();
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}
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}
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}
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}
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}
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} // namespace Editor
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} // namespace Metasound
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