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#jira UE-223488 #rb jordi.rovira #tests Editor #rnx #virtualized [CL 36035608 by alexei lebedev in ue5-main branch]
115 lines
3.0 KiB
C++
115 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MuT/NodeObjectGroup.h"
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#include "HAL/PlatformCrt.h"
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#include "Misc/AssertionMacros.h"
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#include "MuT/NodeLayout.h"
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#include "MuT/NodeObjectGroupPrivate.h"
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#include "MuT/NodeObjectPrivate.h"
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#include "MuT/NodePrivate.h"
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namespace mu
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{
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MUTABLE_IMPLEMENT_ENUM_SERIALISABLE(NodeObjectGroup::CHILD_SELECTION)
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//---------------------------------------------------------------------------------------------
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// Static initialisation
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//---------------------------------------------------------------------------------------------
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FNodeType NodeObjectGroup::Private::s_type = FNodeType(Node::EType::ObjectGroup, NodeObject::GetStaticType() );
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//---------------------------------------------------------------------------------------------
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//!
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//---------------------------------------------------------------------------------------------
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MUTABLE_IMPLEMENT_NODE( NodeObjectGroup )
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//---------------------------------------------------------------------------------------------
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// Own Interface
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//---------------------------------------------------------------------------------------------
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const FString& NodeObjectGroup::GetName() const
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{
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return m_pD->Name;
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}
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//---------------------------------------------------------------------------------------------
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void NodeObjectGroup::SetName( const FString& Name )
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{
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m_pD->Name = Name;
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}
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const FString& NodeObjectGroup::GetUid() const
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{
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return m_pD->Uid;
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}
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//---------------------------------------------------------------------------------------------
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void NodeObjectGroup::SetUid( const FString& Uid )
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{
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m_pD->Uid = Uid;
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}
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//---------------------------------------------------------------------------------------------
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NodeObjectGroup::CHILD_SELECTION NodeObjectGroup::GetSelectionType() const
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{
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return m_pD->m_type;
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}
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//---------------------------------------------------------------------------------------------
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void NodeObjectGroup::SetSelectionType( CHILD_SELECTION t )
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{
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m_pD->m_type = t;
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}
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//---------------------------------------------------------------------------------------------
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int NodeObjectGroup::GetChildCount() const
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{
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return m_pD->m_children.Num();
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}
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//---------------------------------------------------------------------------------------------
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void NodeObjectGroup::SetChildCount( int num )
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{
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check( num >=0 );
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m_pD->m_children.SetNum( num );
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}
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//---------------------------------------------------------------------------------------------
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NodeObjectPtr NodeObjectGroup::GetChild( int index ) const
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{
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check( index >=0 && index < m_pD->m_children.Num() );
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return m_pD->m_children[ index ].get();
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}
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//---------------------------------------------------------------------------------------------
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void NodeObjectGroup::SetChild( int index, NodeObjectPtr pObject )
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{
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check( index >=0 && index < m_pD->m_children.Num() );
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m_pD->m_children[ index ] = pObject;
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}
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void NodeObjectGroup::SetDefaultValue(int32 Value)
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{
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m_pD->DefaultValue = Value;
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}
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}
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