Files
UnrealEngineUWP/Engine/Plugins/Mutable/Source/MutableTools/Private/MuT/NodeImageTransform.cpp
alexei lebedev 2815323fbc [mutable] Moved the Mutable plugin out of Experimental status into Beta.
#jira UE-223488
#rb jordi.rovira
#tests Editor
#rnx

#virtualized

[CL 36035608 by alexei lebedev in ue5-main branch]
2024-09-05 07:16:19 -04:00

148 lines
4.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/NodeImageTransform.h"
#include "Misc/AssertionMacros.h"
#include "MuT/NodeImageTransformPrivate.h"
#include "MuT/NodePrivate.h"
#include "MuT/NodeScalar.h"
namespace mu
{
//---------------------------------------------------------------------------------------------
// Static initialisation
//---------------------------------------------------------------------------------------------
FNodeType NodeImageTransform::Private::s_type = FNodeType(Node::EType::ImageTransform, NodeImage::GetStaticType() );
//---------------------------------------------------------------------------------------------
MUTABLE_IMPLEMENT_NODE( NodeImageTransform )
//---------------------------------------------------------------------------------------------
// Own Interface
//---------------------------------------------------------------------------------------------
NodeImagePtr NodeImageTransform::GetBase() const
{
return m_pD->m_pBase;
}
//---------------------------------------------------------------------------------------------
NodeScalarPtr NodeImageTransform::GetOffsetX() const
{
return m_pD->m_pOffsetX;
}
//---------------------------------------------------------------------------------------------
NodeScalarPtr NodeImageTransform::GetOffsetY() const
{
return m_pD->m_pOffsetY;
}
//---------------------------------------------------------------------------------------------
NodeScalarPtr NodeImageTransform::GetScaleX() const
{
return m_pD->m_pScaleX;
}
//---------------------------------------------------------------------------------------------
NodeScalarPtr NodeImageTransform::GetScaleY() const
{
return m_pD->m_pScaleY;
}
//---------------------------------------------------------------------------------------------
NodeScalarPtr NodeImageTransform::GetRotation() const
{
return m_pD->m_pRotation;
}
//---------------------------------------------------------------------------------------------
void NodeImageTransform::SetBase( NodeImagePtr pNode )
{
m_pD->m_pBase = pNode;
}
//---------------------------------------------------------------------------------------------
void NodeImageTransform::SetOffsetX( NodeScalarPtr pNode )
{
m_pD->m_pOffsetX = pNode;
}
//---------------------------------------------------------------------------------------------
void NodeImageTransform::SetOffsetY( NodeScalarPtr pNode )
{
m_pD->m_pOffsetY = pNode;
}
//---------------------------------------------------------------------------------------------
void NodeImageTransform::SetScaleX( NodeScalarPtr pNode )
{
m_pD->m_pScaleX = pNode;
}
//---------------------------------------------------------------------------------------------
void NodeImageTransform::SetScaleY( NodeScalarPtr pNode )
{
m_pD->m_pScaleY = pNode;
}
//---------------------------------------------------------------------------------------------
void NodeImageTransform::SetRotation( NodeScalarPtr pNode )
{
m_pD->m_pRotation = pNode;
}
//---------------------------------------------------------------------------------------------
void NodeImageTransform::SetAddressMode(EAddressMode AddressMode)
{
m_pD->AddressMode = AddressMode;
}
//---------------------------------------------------------------------------------------------
EAddressMode NodeImageTransform::GetAddressMode() const
{
return m_pD->AddressMode;
}
//---------------------------------------------------------------------------------------------
uint16 NodeImageTransform::GetSizeX() const
{
return m_pD->SizeX;
}
//---------------------------------------------------------------------------------------------
void NodeImageTransform::SetSizeX(uint16 SizeX)
{
m_pD->SizeX = SizeX;
}
//---------------------------------------------------------------------------------------------
uint16 NodeImageTransform::GetSizeY() const
{
return m_pD->SizeY;
}
//---------------------------------------------------------------------------------------------
void NodeImageTransform::SetSizeY(uint16 SizeY)
{
m_pD->SizeY = SizeY;
}
//---------------------------------------------------------------------------------------------
bool NodeImageTransform::GetKeepAspectRatio() const
{
return m_pD->bKeepAspectRatio;
}
//---------------------------------------------------------------------------------------------
void NodeImageTransform::SetKeepAspectRatio(bool bKeepAspectRatio)
{
m_pD->bKeepAspectRatio = bKeepAspectRatio;
}
}