Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundEnvelopeFollowerNode.cpp
aaron mcleran 3ff91a2cd9 Remove envelope follower peak mode
#jira none
#rb none
[FYI] Sondra.Moyls
#preflight 604b4179ddf34800017d27e7

#ROBOMERGE-SOURCE: CL 15686635 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15686636 by aaron mcleran in ue5-main branch]
2021-03-12 06:54:28 -04:00

185 lines
6.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundEnvelopeFollowerNode.h"
#include "MetasoundAudioBuffer.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundDataTypeRegistrationMacro.h"
#include "MetasoundOperatorSettings.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundTrigger.h"
#include "MetasoundTime.h"
#include "MetasoundVertex.h"
#include "DSP/EnvelopeFollower.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
namespace Metasound
{
namespace EnvelopeFollower
{
static const TCHAR* InParamNameAudioInput = TEXT("In");
static const TCHAR* InParamNameAttackTime = TEXT("Attack Time");
static const TCHAR* InParamNameReleaseTime = TEXT("Release Time");
static const TCHAR* OutParamNameEnvelope = TEXT("Envelope");
}
class FEnvelopeFollowerOperator : public TExecutableOperator<FEnvelopeFollowerOperator>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
FEnvelopeFollowerOperator(const FOperatorSettings& InSettings,
const FAudioBufferReadRef& InAudioInput,
const FTimeReadRef& InAttackTime,
const FTimeReadRef& InReleaseTime);
virtual FDataReferenceCollection GetInputs() const override;
virtual FDataReferenceCollection GetOutputs() const override;
void Execute();
private:
// The input audio buffer
FAudioBufferReadRef AudioInput;
// The amount of attack time
FTimeReadRef AttackTime;
// The amount of release time
FTimeReadRef ReleaseTime;
// The audio output
FFloatWriteRef EnvelopeOutput;
// The envelope follower DSP object
Audio::FEnvelopeFollower EnvelopeFollower;
double PrevAttackTime = 0.0;
double PrevReleaseTime = 0.0;
};
FEnvelopeFollowerOperator::FEnvelopeFollowerOperator(const FOperatorSettings& InSettings,
const FAudioBufferReadRef& InAudioInput,
const FTimeReadRef& InAttackTime,
const FTimeReadRef& InReleaseTime)
: AudioInput(InAudioInput)
, AttackTime(InAttackTime)
, ReleaseTime(InReleaseTime)
, EnvelopeOutput(FFloatWriteRef::CreateNew(0.0f))
{
PrevAttackTime = FMath::Max(FTime::ToMilliseconds(*AttackTime), 0.0);
PrevReleaseTime = FMath::Max(FTime::ToMilliseconds(*ReleaseTime), 0.0);
EnvelopeFollower.Init(InSettings.GetSampleRate(), PrevAttackTime, PrevReleaseTime);
}
FDataReferenceCollection FEnvelopeFollowerOperator::GetInputs() const
{
FDataReferenceCollection InputDataReferences;
InputDataReferences.AddDataReadReference(EnvelopeFollower::InParamNameAudioInput, AudioInput);
InputDataReferences.AddDataReadReference(EnvelopeFollower::InParamNameAttackTime, AttackTime);
InputDataReferences.AddDataReadReference(EnvelopeFollower::InParamNameReleaseTime, ReleaseTime);
return InputDataReferences;
}
FDataReferenceCollection FEnvelopeFollowerOperator::GetOutputs() const
{
FDataReferenceCollection OutputDataReferences;
OutputDataReferences.AddDataReadReference(EnvelopeFollower::OutParamNameEnvelope, EnvelopeOutput);
return OutputDataReferences;
}
void FEnvelopeFollowerOperator::Execute()
{
// Check for any input changes
double CurrentAttackTime = FMath::Max(FTime::ToMilliseconds(*AttackTime), 0.0);
if (!FMath::IsNearlyEqual(CurrentAttackTime, PrevAttackTime))
{
PrevAttackTime = CurrentAttackTime;
EnvelopeFollower.SetAttackTime(CurrentAttackTime);
}
double CurrentReleaseTime = FMath::Max(FTime::ToMilliseconds(*ReleaseTime), 0.0);
if (!FMath::IsNearlyEqual(CurrentReleaseTime, PrevReleaseTime))
{
PrevReleaseTime = CurrentReleaseTime;
EnvelopeFollower.SetReleaseTime(CurrentReleaseTime);
}
// Process the audio through the envelope follower
const float* InputAudio = AudioInput->GetData();
int32 NumFrames = AudioInput->Num();
EnvelopeFollower.ProcessAudio(InputAudio, NumFrames);
// Write the current envelope follower value to the output
*EnvelopeOutput = EnvelopeFollower.GetCurrentValue();
}
const FVertexInterface& FEnvelopeFollowerOperator::GetVertexInterface()
{
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertexModel<FAudioBuffer>(EnvelopeFollower::InParamNameAudioInput, LOCTEXT("AudioInputToolTT", "Audio input.")),
TInputDataVertexModel<FTime>(EnvelopeFollower::InParamNameAttackTime, LOCTEXT("AttackTimeTT", "The attack time of the envelope follower."), 0.01f),
TInputDataVertexModel<FTime>(EnvelopeFollower::InParamNameReleaseTime, LOCTEXT("ReleaseTimeTT", "The release time of the envelope follower."), 0.1f)
),
FOutputVertexInterface(
TOutputDataVertexModel<float>(EnvelopeFollower::OutParamNameEnvelope, LOCTEXT("EnvelopeFollowerOutputTT", "The output envelope value of the audio signal."))
)
);
return Interface;
}
const FNodeClassMetadata& FEnvelopeFollowerOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = { Metasound::StandardNodes::Namespace, TEXT("Envelope Follower"), TEXT("") };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = LOCTEXT("Metasound_EnvelopeFollowerDisplayName", "Envelope Follower");
Info.Description = LOCTEXT("Metasound_EnvelopeFollowerDescription", "Outputs an envelope from an input audio signal.");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
TUniquePtr<IOperator> FEnvelopeFollowerOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
{
const FEnvelopeFollowerNode& EnvelopeFollowerNode = static_cast<const FEnvelopeFollowerNode&>(InParams.Node);
const FDataReferenceCollection& InputCollection = InParams.InputDataReferences;
const FInputVertexInterface& InputInterface = GetVertexInterface().GetInputInterface();
FAudioBufferReadRef AudioIn = InputCollection.GetDataReadReferenceOrConstruct<FAudioBuffer>(EnvelopeFollower::InParamNameAudioInput, InParams.OperatorSettings);
FTimeReadRef AttackTime = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<FTime, float>(InputInterface, EnvelopeFollower::InParamNameAttackTime);
FTimeReadRef ReleaseTime = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<FTime, float>(InputInterface, EnvelopeFollower::InParamNameReleaseTime);
return MakeUnique<FEnvelopeFollowerOperator>(InParams.OperatorSettings, AudioIn, AttackTime, ReleaseTime);
}
FEnvelopeFollowerNode::FEnvelopeFollowerNode(const FNodeInitData& InitData)
: FNodeFacade(InitData.InstanceName, InitData.InstanceID, TFacadeOperatorClass<FEnvelopeFollowerOperator>())
{
}
METASOUND_REGISTER_NODE(FEnvelopeFollowerNode)
}
#undef LOCTEXT_NAMESPACE