Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/SVisualLoggerStatusView.h
sebastian kowalczyk ac74f84d72 Bunch of fixes to have better control over Visual Logger tool with keyboard.
[CL 2584112 by sebastian kowalczyk in Main branch]
2015-06-11 09:51:31 -04:00

27 lines
1.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class SVisualLoggerStatusView : public SVisualLoggerBaseWidget
{
public:
SLATE_BEGIN_ARGS(SVisualLoggerStatusView){}
SLATE_END_ARGS();
void Construct(const FArguments& InArgs, const TSharedRef<FUICommandList>& InCommandList);
void OnItemSelectionChanged(const FVisualLogDevice::FVisualLogEntryItem&);
void GenerateStatusData(const FVisualLogDevice::FVisualLogEntryItem&, bool bAddHeader);
void ObjectSelectionChanged(TArray<TSharedPtr<class STimeline> >& TimeLines);
TSharedRef<ITableRow> HandleGenerateLogStatus(TSharedPtr<struct FLogStatusItem> InItem, const TSharedRef<STableViewBase>& OwnerTable);
void OnLogStatusGetChildren(TSharedPtr<struct FLogStatusItem> InItem, TArray< TSharedPtr<FLogStatusItem> >& OutItems);
void HideData(bool bInHide);
protected:
TSharedPtr< STreeView< TSharedPtr<FLogStatusItem> > > StatusItemsView;
TSharedPtr< STextBlock > NotificationText;
TArray< TSharedPtr<FLogStatusItem> > StatusItems;
TArray<TSharedPtr<class STimeline> > SelectedTimeLines;
};