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27 lines
1.1 KiB
C++
27 lines
1.1 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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class SVisualLoggerStatusView : public SVisualLoggerBaseWidget
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{
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public:
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SLATE_BEGIN_ARGS(SVisualLoggerStatusView){}
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SLATE_END_ARGS();
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void Construct(const FArguments& InArgs, const TSharedRef<FUICommandList>& InCommandList);
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void OnItemSelectionChanged(const FVisualLogDevice::FVisualLogEntryItem&);
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void GenerateStatusData(const FVisualLogDevice::FVisualLogEntryItem&, bool bAddHeader);
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void ObjectSelectionChanged(TArray<TSharedPtr<class STimeline> >& TimeLines);
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TSharedRef<ITableRow> HandleGenerateLogStatus(TSharedPtr<struct FLogStatusItem> InItem, const TSharedRef<STableViewBase>& OwnerTable);
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void OnLogStatusGetChildren(TSharedPtr<struct FLogStatusItem> InItem, TArray< TSharedPtr<FLogStatusItem> >& OutItems);
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void HideData(bool bInHide);
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protected:
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TSharedPtr< STreeView< TSharedPtr<FLogStatusItem> > > StatusItemsView;
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TSharedPtr< STextBlock > NotificationText;
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TArray< TSharedPtr<FLogStatusItem> > StatusItems;
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TArray<TSharedPtr<class STimeline> > SelectedTimeLines;
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};
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