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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3fa4349a650ca9d94059b09e7d6fbae9ec62886f
UnrealEngineUWP/Engine/Source/Editor/LevelEditor
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aditya ravichandran d6ae19a4e9 Add a "Recent Assets" menu to the level editor and all asset editors
#jira UE-174150, UE-174151
#rb lauren.barnes, rex.hill
#preflight 64418f61b14f1faacfbf4f06

[CL 25149297 by aditya ravichandran in ue5-main branch]
2023-04-21 13:56:55 -04:00
..
Private
Add a "Recent Assets" menu to the level editor and all asset editors
2023-04-21 13:56:55 -04:00
Public
Further optimization for moving actor with many static mesh components. Only invalidate the static lighting cache at the start of a move operation. We don't invalidate the cache in "GizmoManipulationStarted", because the user can click on a handle (calling the start function) without actually moving, which should have no effect. So a flag is used to detect the first time "GizmoManipulationDeltaUpdate" is called, and subsequent calls can skip repeatedly invalidating the lighting cache.
2023-04-14 17:02:21 -04:00
LevelEditor.Build.cs
Remove experimental level editor and remove the corresponding setting
2023-01-03 12:40:23 -05:00
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