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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3fa4349a650ca9d94059b09e7d6fbae9ec62886f
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Private
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charles bloom ffe45866e0 clean up code using GetMipData without checking return value
GetMipData can return false on textures that have no sources
Textures without source is common now in UEFN
also comment about some code that is broken or more fragile than necessary

#preflight https://horde.devtools.epicgames.com/job/6423434d710ec8400fe83bd6
#rb fabian.giesen,dan.thompson

[CL 24831862 by charles bloom in ue5-main branch]
2023-03-29 02:28:14 -04:00
..
ComponentVisualizers.cpp
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ConstraintComponentVisualizer.cpp
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DecalComponentVisualizer.cpp
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Manipulator.cpp
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PhysicalAnimationComponentVisualizer.cpp
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PointLightComponentVisualizer.cpp
clean up code using GetMipData without checking return value
2023-03-29 02:28:14 -04:00
RadialForceComponentVisualizer.cpp
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RectLightComponentVisualizer.cpp
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SensingComponentVisualizer.cpp
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SplineComponentVisualizer.cpp
#jira UE-65072: Improve accuracy of getting the nearest point on a spline to a given position.
2023-02-28 11:31:02 -05:00
SplineGeneratorPanel.cpp
Splnes: Added checks for valid widget path
2023-01-06 16:05:30 -05:00
SplineMeshComponentVisualizer.cpp
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SpotLightComponentVisualizer.cpp
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SpringArmComponentVisualizer.cpp
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SpringComponentVisualizer.cpp
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StereoLayerComponentVisualizer.cpp
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WorldPartitionStreamingSourceComponentVisualizer.cpp
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