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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3fa4349a650ca9d94059b09e7d6fbae9ec62886f
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph
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phillip kavan b718154507 Sanitize non-permitted node types and/or event/function graphs prior to saving Blueprint assets when operating within a restricted editor environment.
Notes:
- The code path is bypassed in an unrestricted environment, so there is no additional overhead cost.

#rb Jordan.Hoffmann
#preflight 64405e53b91c130758c4f6ad

[CL 25127426 by phillip kavan in ue5-main branch]
2023-04-20 10:40:56 -04:00
..
Classes
MVVM: Add the FieldNotify pattern to the base Blueprint. The pattern will be removed from the Widget and from the ViewmodelBase class. A BP variable that has the FieldNotify flag will use a different setter. If the variable is replicated, the OnRep function will broadcast the FieldNotification event. FieldNotify variables cannot be used as a ref argument.
2023-04-13 11:55:18 -04:00
Private
Sanitize non-permitted node types and/or event/function graphs prior to saving Blueprint assets when operating within a restricted editor environment.
2023-04-20 10:40:56 -04:00
Public
Enable non-blocking context menu mode by default in the Blueprint graph editor.
2023-04-13 11:20:07 -04:00
BlueprintGraph.Build.cs
[BlueprintGraph] Removed public dependency on EditorSubsystem to break circular dependency "EditorSubsystem -> Engine -> MovieSceneCapture -> LevelSequence -> MovieSceneTracks -> BlueprintGraph -> EditorSubsystem"
2023-04-12 13:02:02 -04:00
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