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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3fa4349a650ca9d94059b09e7d6fbae9ec62886f
UnrealEngineUWP/Engine/Source/Developer/MeshSimplifier/Private
History
Rune Stubbe 00de05e0e7 Enabled the warning UnsafeTypeCast for NaniteBuilder and fixed all the issues
Removed unused experimental code: ConstrainClusterGeodesic()
#jira UE-166467
#rb brian.karis
#fyi graham.wihlidal, jamie.hayes
#preflight 64366f66eb6cd0e63a5c2840

[CL 25003991 by Rune Stubbe in ue5-main branch]
2023-04-12 05:04:51 -04:00
..
Cache.h
Added markups for headers that can't be compiled standalone.. this is needed for both Header units and IWYU
2022-12-21 02:46:50 -05:00
MeshSimplify.cpp
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MeshSimplify.h
Enabled the warning UnsafeTypeCast for NaniteBuilder and fixed all the issues
2023-04-12 05:04:51 -04:00
MeshSimplifyElements.h
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MeshTessellate.h
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Quadric.cpp
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Quadric.h
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QuadricMeshReduction.cpp
Fixing CIS, PF somehow missed these files.
2022-12-06 19:45:00 -05:00
SimpVert.h
Fixes to make modules compile with IWYU. We've added to IWYU toolchain so it compiles "orphaned" headers which does not have a owning cpp file. This identified lots of headers that couldn't be compiled by themselves (or if they were to included first)
2022-11-21 03:22:23 -05:00
UnrolledLinkList.h
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