Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/FunctionalTesting.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

37 lines
630 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FunctionalTesting : ModuleRules
{
public FunctionalTesting(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"UnrealEd",
"MessageLog",
"AIModule"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"MessageLog/Public",
"Stats/Public",
"Developer/FunctionalTesting/Private",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MessageLog",
}
);
}
}