Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionDebugDrawActor.cpp
cedric caillaud 3f789086d2 Chaos: Deprecate geometrycollection debuyg draw component
#rb benn.gallagher, brice.criswell
#jira UE-100417
#preflight 61f8d6f2a6632a34f368e29d

#ROBOMERGE-AUTHOR: cedric.caillaud
#ROBOMERGE-SOURCE: CL 18805895 in //UE5/Release-5.0/... via CL 18807995 via CL 18821777
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18822139 by cedric caillaud in ue5-main branch]
2022-02-02 02:20:31 -05:00

39 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GeometryCollection/GeometryCollectionDebugDrawActor.h"
#include "GeometryCollection/GeometryCollection.h"
#include "GeometryCollection/GeometryCollectionParticlesData.h"
#include "GeometryCollection/GeometryCollectionComponent.h"
#include "GeometryCollection/GeometryCollectionActor.h"
#include "DrawDebugHelpers.h"
#include "Debug/DebugDrawService.h"
#include "Engine/Engine.h"
#include "Engine/Canvas.h"
#include "CanvasItem.h"
#include "HAL/IConsoleManager.h"
#include "EngineUtils.h"
#include "UObject/ConstructorHelpers.h"
#include "Components/BillboardComponent.h"
#include "GenericPlatform/GenericPlatformMath.h"
#include "HAL/IConsoleManager.h"
#include "PBDRigidsSolver.h"
#include "PhysicsSolver.h" // #if TODO_REIMPLEMENT_GET_RIGID_PARTICLES
#include "GeometryCollection/GeometryCollectionDebugDrawComponent.h"
DEFINE_LOG_CATEGORY_STATIC(LogGeometryCollectionDebugDrawActor, Log, All);
PRAGMA_DISABLE_DEPRECATION_WARNINGS
FString FGeometryCollectionDebugDrawActorSelectedRigidBody::GetSolverName() const
{
return !Solver ? FName(NAME_None).ToString() : Solver->GetName();
}
AGeometryCollectionDebugDrawActor::AGeometryCollectionDebugDrawActor(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
PrimaryActorTick.bCanEverTick = false;
PrimaryActorTick.bTickEvenWhenPaused = false;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS