Files
UnrealEngineUWP/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphObjectUtils.h
helge mathee 3f416b5d4d Graph Visualizer: Replacing Control Rig AST visualizer with common service
#rb halfdan.ingvarsson
#jira na
#preflight https://horde.devtools.epicgames.com/job/614382398169560001036499

#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 17735754 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)

[CL 17735765 by helge mathee in ue5-release-engine-test branch]
2021-10-06 11:19:48 -04:00

26 lines
629 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "VisualGraph.h"
class VISUALGRAPHUTILS_API FVisualGraphObjectUtils
{
public:
static FVisualGraph TraverseUObjectReferences(
const TArray<UObject*>& InObjects,
const TArray<UClass*>& InClassesToSkip = TArray<UClass*>(),
const TArray<UObject*>& InOutersToSkip = TArray<UObject*>(),
const TArray<UObject*>& InOutersToUse = TArray<UObject*>(),
bool bTraverseObjectsInOuter = true,
bool bCollectReferencesBySerialize = true,
bool bRecursive = true
);
static FVisualGraph TraverseTickOrder(
const TArray<UObject*>& InObjects
);
};