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UnrealEngineUWP
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UnrealEngineUWP
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Windows
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Rolando Caloca
1a30325d6f
Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
...
#rb none #rnx [CL 9551447 by Rolando Caloca in Main branch]
2019-10-11 15:33:31 -04:00
..
LiveCoding
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
2019-09-28 08:19:35 -04:00
LiveCodingServer
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
2019-09-28 08:19:35 -04:00
ShaderFormatD3D
Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
2019-10-11 15:33:31 -04:00
WindowsClientTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
WindowsNoEditorTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
WindowsPlatformEditor
…
WindowsServerTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
WindowsTargetPlatform
SoundNodeQuality should be evaluated during cooking
2019-10-10 17:58:16 -04:00