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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3ef7eb8d42e5625fe78782873ba51b69f492fc6a
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/Private
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jimmy smith 6aaf321b7e SoundNodeQuality should be evaluated during cooking
#rb Aaron.Mcleran, Marc.Audy, Ethan.Geller
#jira UE-80323


#ROBOMERGE-OWNER: jimmy.smith
#ROBOMERGE-AUTHOR: jimmy.smith
#ROBOMERGE-SOURCE: CL 9542946 via CL 9542950
#ROBOMERGE-BOT: (v521-9539702)

[CL 9543087 by jimmy smith in Main branch]
2019-10-10 17:58:16 -04:00
..
AndroidTargetDevice.h
Rename EBuildConfigurations::Type to EBuildConfiguration.
2019-08-09 17:35:36 -04:00
AndroidTargetDevice.inl
Rename EBuildConfigurations::Type to EBuildConfiguration.
2019-08-09 17:35:36 -04:00
AndroidTargetDeviceOutput.h
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
AndroidTargetDeviceOutput.inl
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
AndroidTargetPlatform.cpp
SoundNodeQuality should be evaluated during cooking
2019-10-10 17:58:16 -04:00
AndroidTargetPlatform.h
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
2019-09-28 08:19:35 -04:00
AndroidTargetPlatformModule.cpp
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
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