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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3ed8a895d6d5bb1c6cbaf3182cd62383ebde7ebb
UnrealEngineUWP/Engine
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Joe Kirchoff 3ed8a895d6 UnrealBuildTool: Update clang toolchains (except Android) to fill a list of string arguments rather than returning a single string
#rb none
#rnx
#preflight 627ecada5a0a06a57ea881a1

[CL 20190395 by Joe Kirchoff in ue5-main branch]
2022-05-13 18:08:52 -04:00
..
Binaries
Fix root path got GitDependencies.
2022-05-10 15:31:05 -04:00
Build
PCG:
2022-05-13 18:06:08 -04:00
Config
Compiles all global shaders with HLSL2021 on some platforms
2022-05-12 11:41:03 -04:00
Documentation
#loc UE5 Release DocKOR Updated against CL#19906333
2022-05-10 19:40:06 -04:00
Extras
Fixes an error in the GPU dump viewers when no passes has been dumped
2022-05-12 16:16:05 -04:00
Platforms/Hololens
…
Plugins
Rewind Debugger Timelines: Adding a null check caught by static analysis
2022-05-13 17:47:04 -04:00
Programs
Moved UHT configuration for C# back to the original location to make installed game deployment less complicated.
2022-05-09 15:23:59 -04:00
Shaders
Remove unnecessary/unused use of INVARIANT in shader code.
2022-05-13 17:41:28 -04:00
Source
UnrealBuildTool: Update clang toolchains (except Android) to fill a list of string arguments rather than returning a single string
2022-05-13 18:08:52 -04:00
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