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289 lines
7.8 KiB
C++
289 lines
7.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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MaterialGraphNode_Base.cpp
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=============================================================================*/
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#include "MaterialGraph/MaterialGraphNode_Base.h"
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#include "EdGraph/EdGraphSchema.h"
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#include "MaterialGraph/MaterialGraph.h"
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#include "MaterialGraph/MaterialGraphSchema.h"
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/////////////////////////////////////////////////////
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// UMaterialGraphNode_Base
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UMaterialGraphNode_Base::UMaterialGraphNode_Base(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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const FMaterialGraphPinInfo& UMaterialGraphNode_Base::GetPinInfo(const class UEdGraphPin* Pin) const
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{
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const FMaterialGraphPinInfo* PinInfo = PinInfoMap.Find(Pin);
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checkf(PinInfo, TEXT("Missing info for pin %s, missing call to RegisterPin()?"), *Pin->GetName());
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return *PinInfo;
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}
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uint32 UMaterialGraphNode_Base::GetOutputType(const UEdGraphPin* OutputPin) const
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{
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return GetPinInfo(OutputPin).Type;
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}
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uint32 UMaterialGraphNode_Base::GetInputType(const UEdGraphPin* InputPin) const
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{
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return GetPinInfo(InputPin).Type;
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}
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void UMaterialGraphNode_Base::ReplaceNode(UMaterialGraphNode_Base* OldNode)
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{
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check(OldNode);
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check(OldNode != this);
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// Copy Inputs from old node
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for (int32 PinIndex = 0; PinIndex < OldNode->InputPins.Num(); PinIndex++)
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{
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if (PinIndex < InputPins.Num())
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{
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ModifyAndCopyPersistentPinData(*InputPins[PinIndex], *OldNode->InputPins[PinIndex]);
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}
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}
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// Copy Outputs from old node
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for (int32 PinIndex = 0; PinIndex < OldNode->OutputPins.Num(); PinIndex++)
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{
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// Try to find an equivalent output in this node
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int32 FoundPinIndex = -1;
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{
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// First check names
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for (int32 NewPinIndex = 0; NewPinIndex < OutputPins.Num(); NewPinIndex++)
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{
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if (OldNode->OutputPins[PinIndex]->PinName == OutputPins[NewPinIndex]->PinName)
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{
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FoundPinIndex = NewPinIndex;
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break;
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}
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}
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}
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if (FoundPinIndex == -1)
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{
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// Now check types
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for (int32 NewPinIndex = 0; NewPinIndex < OutputPins.Num(); NewPinIndex++)
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{
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if (OldNode->OutputPins[PinIndex]->PinType == OutputPins[NewPinIndex]->PinType)
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{
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FoundPinIndex = NewPinIndex;
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break;
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}
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}
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}
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// If we can't find an equivalent output in this node, just use the first
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// The user will have to fix up any issues from the mismatch
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FoundPinIndex = FMath::Max(FoundPinIndex, 0);
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if (FoundPinIndex < OutputPins.Num())
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{
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ModifyAndCopyPersistentPinData(*OutputPins[FoundPinIndex], *OldNode->OutputPins[PinIndex]);
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}
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}
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// Break the original pin links
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for (int32 OldPinIndex = 0; OldPinIndex < OldNode->Pins.Num(); ++OldPinIndex)
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{
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UEdGraphPin* OldPin = OldNode->Pins[OldPinIndex];
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OldPin->Modify();
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OldPin->BreakAllPinLinks();
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}
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}
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void UMaterialGraphNode_Base::InsertNewNode(UEdGraphPin* FromPin, UEdGraphPin* NewLinkPin, TSet<UEdGraphNode*>& OutNodeList)
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{
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const UMaterialGraphSchema* Schema = CastChecked<UMaterialGraphSchema>(GetSchema());
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// The pin we are creating from already has a connection that needs to be broken. We want to "insert" the new node in between, so that the output of the new node is hooked up too
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UEdGraphPin* OldLinkedPin = FromPin->LinkedTo[0];
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check(OldLinkedPin);
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FromPin->BreakAllPinLinks();
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// Hook up the old linked pin to the first valid output pin on the new node
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for (int32 OutpinPinIdx=0; OutpinPinIdx<Pins.Num(); OutpinPinIdx++)
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{
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UEdGraphPin* OutputPin = Pins[OutpinPinIdx];
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check(OutputPin);
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if (ECanCreateConnectionResponse::CONNECT_RESPONSE_MAKE == Schema->CanCreateConnection(OldLinkedPin, OutputPin).Response)
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{
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if (Schema->TryCreateConnection(OldLinkedPin, OutputPin))
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{
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OutNodeList.Add(OldLinkedPin->GetOwningNode());
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OutNodeList.Add(this);
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}
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break;
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}
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}
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if (Schema->TryCreateConnection(FromPin, NewLinkPin))
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{
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OutNodeList.Add(FromPin->GetOwningNode());
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OutNodeList.Add(this);
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}
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}
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void UMaterialGraphNode_Base::AllocateDefaultPins()
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{
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check(Pins.Num() == 0);
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check(InputPins.Num() == 0);
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check(OutputPins.Num() == 0);
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check(PinInfoMap.Num() == 0);
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CreateInputPins();
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CreateOutputPins();
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}
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void UMaterialGraphNode_Base::RegisterPin(UEdGraphPin* Pin, int32 Index, uint32 Type)
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{
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FMaterialGraphPinInfo& PinInfo = PinInfoMap.FindOrAdd(Pin);
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PinInfo.Type = Type;
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PinInfo.Index = Index;
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if (Type & MCT_Execution)
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{
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if (Pin->Direction == EGPD_Input)
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{
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checkf(ExecInputPin == nullptr, TEXT("Only 1 exec input pin allowed"));
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check(Index == 0);
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ExecInputPin = Pin;
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}
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}
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else
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{
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switch (Pin->Direction)
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{
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case EGPD_Input: verify(InputPins.Add(Pin) == Index); break;
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case EGPD_Output: verify(OutputPins.Add(Pin) == Index); break;
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default: checkNoEntry(); break;
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}
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}
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}
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void UMaterialGraphNode_Base::ReconstructNode()
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{
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Modify();
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// Break any links to 'orphan' pins
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for (int32 PinIndex = 0; PinIndex < Pins.Num(); ++PinIndex)
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{
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UEdGraphPin* Pin = Pins[PinIndex];
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TArray<class UEdGraphPin*>& LinkedToRef = Pin->LinkedTo;
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for (int32 LinkIdx=0; LinkIdx < LinkedToRef.Num(); LinkIdx++)
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{
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UEdGraphPin* OtherPin = LinkedToRef[LinkIdx];
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// If we are linked to a pin that its owner doesn't know about, break that link
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if (!OtherPin->GetOwningNode()->Pins.Contains(OtherPin))
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{
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Pin->LinkedTo.Remove(OtherPin);
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}
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}
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}
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// Move the existing pins to a saved array
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TArray<UEdGraphPin*> OldPins = MoveTemp(Pins);
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Pins.Reset();
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PinInfoMap.Reset();
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InputPins.Reset();
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OutputPins.Reset();
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// Recreate the new pins
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AllocateDefaultPins();
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for (UEdGraphPin* OldPin : OldPins)
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{
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// Transfer data to new pin
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UEdGraphPin* NewPin = FindPin(OldPin->PinName, OldPin->Direction);
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if (NewPin)
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{
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NewPin->MovePersistentDataFromOldPin(*OldPin);
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}
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// Throw away the original pins
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OldPin->Modify();
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UEdGraphNode::DestroyPin(OldPin);
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}
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GetGraph()->NotifyGraphChanged();
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}
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void UMaterialGraphNode_Base::RemovePinAt(const int32 PinIndex, const EEdGraphPinDirection PinDirection)
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{
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Super::RemovePinAt(PinIndex, PinDirection);
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UMaterialGraph* MaterialGraph = CastChecked<UMaterialGraph>(GetGraph());
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MaterialGraph->LinkMaterialExpressionsFromGraph();
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}
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void UMaterialGraphNode_Base::AutowireNewNode(UEdGraphPin* FromPin)
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{
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if (FromPin != NULL)
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{
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const UMaterialGraphSchema* Schema = CastChecked<UMaterialGraphSchema>(GetSchema());
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TSet<UEdGraphNode*> NodeList;
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// auto-connect from dragged pin to first compatible pin on the new node
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for (int32 i=0; i<Pins.Num(); i++)
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{
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UEdGraphPin* Pin = Pins[i];
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check(Pin);
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FPinConnectionResponse Response = Schema->CanCreateConnection(FromPin, Pin);
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if (ECanCreateConnectionResponse::CONNECT_RESPONSE_MAKE == Response.Response) //-V1051
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{
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if (Schema->TryCreateConnection(FromPin, Pin))
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{
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NodeList.Add(FromPin->GetOwningNode());
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NodeList.Add(this);
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}
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break;
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}
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else if(ECanCreateConnectionResponse::CONNECT_RESPONSE_BREAK_OTHERS_A == Response.Response)
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{
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InsertNewNode(FromPin, Pin, NodeList);
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break;
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}
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}
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// Send all nodes that received a new pin connection a notification
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for (auto It = NodeList.CreateConstIterator(); It; ++It)
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{
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UEdGraphNode* Node = (*It);
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Node->NodeConnectionListChanged();
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}
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}
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}
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bool UMaterialGraphNode_Base::CanCreateUnderSpecifiedSchema(const UEdGraphSchema* Schema) const
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{
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return Schema->IsA(UMaterialGraphSchema::StaticClass());
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}
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void UMaterialGraphNode_Base::ModifyAndCopyPersistentPinData(UEdGraphPin& TargetPin, const UEdGraphPin& SourcePin) const
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{
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if (SourcePin.LinkedTo.Num() > 0)
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{
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TargetPin.Modify();
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for (int32 LinkIndex = 0; LinkIndex < SourcePin.LinkedTo.Num(); ++LinkIndex)
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{
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UEdGraphPin* OtherPin = SourcePin.LinkedTo[LinkIndex];
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OtherPin->Modify();
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}
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}
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TargetPin.CopyPersistentDataFromOldPin(SourcePin);
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}
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FString UMaterialGraphNode_Base::GetDocumentationLink() const
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{
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return TEXT("Shared/GraphNodes/Material");
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}
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