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UnrealEngineUWP
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3e89d08dcda246846005c5decaa34a68658aeebc
UnrealEngineUWP
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Engine
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Ben Marsh
3e89d08dcd
Fix UBT output path for game binaries.
...
[CL 2508502 by Ben Marsh in Main branch]
2015-04-10 13:17:42 -04:00
..
Developer
Added a way for STableViewBase (and its derived types) to notify you when they are scrolled.
2015-04-10 12:59:46 -04:00
Editor
Converted the data table editor to use SListView
2015-04-10 13:06:36 -04:00
Programs
Fix UBT output path for game binaries.
2015-04-10 13:17:42 -04:00
Runtime
Added a way for STableViewBase (and its derived types) to notify you when they are scrolled.
2015-04-10 13:09:29 -04:00
ThirdParty
License for VHACD software
2015-04-08 14:59:57 -04:00
UE4Client.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00
UE4Editor.Target.cs
Add support for precompiling modules separately to the -BuildRocket argument. Targets can specify modules which can be precompiled by overriding the GetModulesToPrecompile() function in their target rules. Running UBT with the -PrecompileModules argument will generate them in the form of static libraries for monolithic builds, or extra DLLs for non-monolithic builds, and running UBT with the -UsePrecompiledModules argument will use them.
2015-03-20 08:25:23 -04:00
UE4Game.Target.cs
Add XmlParser as an optional runtime module.
2015-04-01 08:14:14 -04:00
UE4Server.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00