You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
[FYI] rob.gay Original CL Desc ----------------------------------------------------------------- MetaSounds Interfaces Checkpoint 2: - Version up source archetypes to become two interfaces: channel interfaces (mono/stereo) & base source namespace - Clean-up Interface panel to support namespacing better - Fix bugs with assuming interfaces are always and the only base namespace members - Allow namespacing for any arbitrary interface member - Add lock icon to clarify what interface members cannot be modified individually (i.e. cannot add, remove, or rename them as they are interface members) - Organize members alphabetically #jira UE-135000 #rnx #rb phil.popp #preflight 61a7d1079c77d610079303ec #p4v-cherrypick 18344347 #ROBOMERGE-AUTHOR: aurel.cordonnier #ROBOMERGE-SOURCE: CL 18369256 via CL 18369273 via CL 18369290 via CL 18434224 via CL 18435611 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271) [CL 18436532 by aurel cordonnier in ue5-release-engine-test branch]
245 lines
7.0 KiB
C++
245 lines
7.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "MetasoundParameterTransmitter.h"
|
|
|
|
#include "IAudioGeneratorInterfaceRegistry.h"
|
|
#include "MetasoundLog.h"
|
|
|
|
|
|
namespace Metasound
|
|
{
|
|
namespace Frontend
|
|
{
|
|
FLiteral ConvertParameterToLiteral(FAudioParameter&& InValue)
|
|
{
|
|
switch (InValue.ParamType)
|
|
{
|
|
case EAudioParameterType::Boolean:
|
|
{
|
|
return FLiteral(InValue.BoolParam);
|
|
}
|
|
|
|
case EAudioParameterType::BooleanArray:
|
|
{
|
|
return FLiteral(MoveTemp(InValue.ArrayBoolParam));
|
|
}
|
|
|
|
case EAudioParameterType::Float:
|
|
{
|
|
return FLiteral(InValue.FloatParam);
|
|
}
|
|
|
|
case EAudioParameterType::FloatArray:
|
|
{
|
|
return FLiteral(MoveTemp(InValue.ArrayFloatParam));
|
|
}
|
|
|
|
case EAudioParameterType::Integer:
|
|
{
|
|
return FLiteral(InValue.IntParam);
|
|
}
|
|
|
|
case EAudioParameterType::IntegerArray:
|
|
{
|
|
return FLiteral(MoveTemp(InValue.ArrayIntParam));
|
|
}
|
|
|
|
case EAudioParameterType::None:
|
|
{
|
|
return FLiteral();
|
|
}
|
|
|
|
case EAudioParameterType::NoneArray:
|
|
{
|
|
TArray<FLiteral::FNone> InitArray;
|
|
InitArray.Init(FLiteral::FNone(), InValue.IntParam);
|
|
return FLiteral(MoveTemp(InitArray));
|
|
}
|
|
|
|
case EAudioParameterType::Object:
|
|
{
|
|
if (InValue.ObjectProxies.IsEmpty())
|
|
{
|
|
return FLiteral();
|
|
}
|
|
|
|
return FLiteral(MoveTemp(InValue.ObjectProxies[0]));
|
|
}
|
|
|
|
case EAudioParameterType::ObjectArray:
|
|
{
|
|
return FLiteral(MoveTemp(InValue.ObjectProxies));
|
|
}
|
|
|
|
case EAudioParameterType::String:
|
|
{
|
|
return FLiteral(MoveTemp(InValue.StringParam));
|
|
}
|
|
|
|
case EAudioParameterType::StringArray:
|
|
{
|
|
return FLiteral(MoveTemp(InValue.ArrayStringParam));
|
|
}
|
|
|
|
default:
|
|
{
|
|
static_assert(static_cast<int32>(EAudioParameterType::COUNT) == 12, "Possible missing switch case coverage");
|
|
checkNoEntry();
|
|
}
|
|
}
|
|
|
|
return FLiteral();
|
|
}
|
|
|
|
FName ConvertParameterToDataType(EAudioParameterType InParameterType)
|
|
{
|
|
switch (InParameterType)
|
|
{
|
|
case EAudioParameterType::Boolean:
|
|
return GetMetasoundDataTypeName<bool>();
|
|
case EAudioParameterType::BooleanArray:
|
|
return GetMetasoundDataTypeName<TArray<bool>>();
|
|
case EAudioParameterType::Float:
|
|
return GetMetasoundDataTypeName<float>();
|
|
case EAudioParameterType::FloatArray:
|
|
return GetMetasoundDataTypeName<TArray<float>>();
|
|
case EAudioParameterType::Integer:
|
|
return GetMetasoundDataTypeName<int32>();
|
|
case EAudioParameterType::IntegerArray:
|
|
return GetMetasoundDataTypeName<TArray<int32>>();
|
|
case EAudioParameterType::String:
|
|
return GetMetasoundDataTypeName<FString>();
|
|
case EAudioParameterType::StringArray:
|
|
return GetMetasoundDataTypeName<TArray<FString>>();
|
|
|
|
case EAudioParameterType::Object:
|
|
case EAudioParameterType::ObjectArray:
|
|
// TODO: Add support for objects
|
|
|
|
case EAudioParameterType::None:
|
|
case EAudioParameterType::NoneArray:
|
|
default:
|
|
ensureAlwaysMsgf(false, TEXT("Failed to convert AudioParameterType to POD MetaSound DataType"));
|
|
static_assert(static_cast<int32>(EAudioParameterType::COUNT) == 12, "Possible missing case coverage");
|
|
return FName();
|
|
}
|
|
}
|
|
}
|
|
|
|
const FVertexName& FMetaSoundParameterTransmitter::GetInstanceIDEnvironmentVariableName()
|
|
{
|
|
static const FVertexName VarName = "TransmitterInstanceID";
|
|
return VarName;
|
|
}
|
|
|
|
FSendAddress FMetaSoundParameterTransmitter::CreateSendAddressFromEnvironment(const FMetasoundEnvironment& InEnvironment, const FVertexName& InVertexName, const FName& InTypeName)
|
|
{
|
|
const FVertexName IDVarName = GetInstanceIDEnvironmentVariableName();
|
|
uint64 InstanceID = -1;
|
|
|
|
if (ensure(InEnvironment.Contains<uint64>(IDVarName)))
|
|
{
|
|
InstanceID = InEnvironment.GetValue<uint64>(IDVarName);
|
|
}
|
|
|
|
return CreateSendAddressFromInstanceID(InstanceID, InVertexName, InTypeName);
|
|
}
|
|
|
|
FSendAddress FMetaSoundParameterTransmitter::CreateSendAddressFromInstanceID(uint64 InInstanceID, const FVertexName& InVertexName, const FName& InTypeName)
|
|
{
|
|
return FSendAddress(InVertexName, InTypeName, InInstanceID);
|
|
}
|
|
|
|
FMetaSoundParameterTransmitter::FMetaSoundParameterTransmitter(const FMetaSoundParameterTransmitter::FInitParams& InInitParams)
|
|
: SendInfos(InInitParams.Infos)
|
|
, OperatorSettings(InInitParams.OperatorSettings)
|
|
, InstanceID(InInitParams.InstanceID)
|
|
{
|
|
}
|
|
|
|
bool FMetaSoundParameterTransmitter::Reset()
|
|
{
|
|
bool bSuccess = true;
|
|
|
|
for (const FSendInfo& SendInfo : SendInfos)
|
|
{
|
|
bSuccess &= FDataTransmissionCenter::Get().UnregisterDataChannel(SendInfo.Address);
|
|
}
|
|
|
|
return bSuccess;
|
|
}
|
|
|
|
uint64 FMetaSoundParameterTransmitter::GetInstanceID() const
|
|
{
|
|
return InstanceID;
|
|
}
|
|
|
|
bool FMetaSoundParameterTransmitter::SetParameter(FAudioParameter&& InParameter)
|
|
{
|
|
const FName ParamName = InParameter.ParamName;
|
|
return SetParameterWithLiteral(ParamName, Frontend::ConvertParameterToLiteral(MoveTemp(InParameter)));
|
|
}
|
|
|
|
bool FMetaSoundParameterTransmitter::SetParameter(FName InInterfaceName, FAudioParameter&& InParameter)
|
|
{
|
|
InParameter.ParamName = Audio::IGeneratorInterfaceRegistry::GetMemberFullName(InInterfaceName, InParameter.ParamName);
|
|
const FName ParamName = InParameter.ParamName;
|
|
return SetParameterWithLiteral(ParamName, Frontend::ConvertParameterToLiteral(MoveTemp(InParameter)));
|
|
}
|
|
|
|
bool FMetaSoundParameterTransmitter::SetParameterWithLiteral(FName InParameterName, const FLiteral& InLiteral)
|
|
{
|
|
if (ISender* Sender = FindSender(InParameterName))
|
|
{
|
|
return Sender->PushLiteral(InLiteral);
|
|
}
|
|
|
|
// If no sender exists for parameter name, attempt to add one.
|
|
if (const FSendInfo* SendInfo = FindSendInfo(InParameterName))
|
|
{
|
|
if (ISender* Sender = AddSender(*SendInfo))
|
|
{
|
|
return Sender->PushLiteral(InLiteral);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
TUniquePtr<Audio::IParameterTransmitter> FMetaSoundParameterTransmitter::Clone() const
|
|
{
|
|
return MakeUnique<FMetaSoundParameterTransmitter>(FMetaSoundParameterTransmitter::FInitParams(OperatorSettings, InstanceID, SendInfos));
|
|
}
|
|
|
|
const FMetaSoundParameterTransmitter::FSendInfo* FMetaSoundParameterTransmitter::FindSendInfo(const FName& InParameterName) const
|
|
{
|
|
return SendInfos.FindByPredicate([&](const FSendInfo& Info) { return Info.ParameterName == InParameterName; });
|
|
}
|
|
|
|
ISender* FMetaSoundParameterTransmitter::FindSender(const FName& InParameterName)
|
|
{
|
|
if (TUniquePtr<ISender>* SenderPtrPtr = InputSends.Find(InParameterName))
|
|
{
|
|
return SenderPtrPtr->Get();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
ISender* FMetaSoundParameterTransmitter::AddSender(const FSendInfo& InInfo)
|
|
{
|
|
// TODO: likely want to remove this and opt for different protocols having different behaviors.
|
|
const float DelayTimeInSeconds = 0.1f; // This not used for non-audio routing.
|
|
const FSenderInitParams InitParams = { OperatorSettings, DelayTimeInSeconds };
|
|
|
|
TUniquePtr<ISender> Sender = FDataTransmissionCenter::Get().RegisterNewSender(InInfo.Address, InitParams);
|
|
if (ensureMsgf(Sender.IsValid(), TEXT("Failed to create sender [Address:%s]"), *InInfo.Address.ToString()))
|
|
{
|
|
ISender* Ptr = Sender.Get();
|
|
InputSends.Add(InInfo.ParameterName, MoveTemp(Sender));
|
|
return Ptr;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
}
|