Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/MetasoundFrontend.Build.cs
rob gay 1328563c0e - Add ability to send MetaSound object parameter types that are not SoundWaves
- Cache Audio Parameters on AudioComponent properly so they can be modified prior to playback.
- Migrate AudioComponentParameterization to SoundGeneratorParameterInterface
- AudioComponent now inherits from SoundGeneratorParameterInterface
- Unify code path with default transmitter implemented in SoundBase for legacy SoundCue parameter system

Other Minor updates:
- Rename to "Audio Instance" to "Audio Parameter" for clarity

#rb phil.popp
#jira UE-123951
#jira UE-123979
#preflight 612d0053423a8f00012ba195

#ROBOMERGE-SOURCE: CL 17355572 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17355596 by rob gay in ue5-release-engine-test branch]
2021-08-30 14:08:45 -04:00

37 lines
608 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundFrontend : ModuleRules
{
public MetasoundFrontend(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange
(
new string[]
{
"AudioExtensions",
"Core",
"CoreUObject",
"Serialization",
"SignalProcessing",
"MetasoundGraphCore"
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
}
);
PublicDefinitions.Add("WITH_METASOUND_FRONTEND=1");
}
}
}