Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundSource.h
aurel cordonnier 3e68a3edef [Backout] - CL18345215
[FYI] rob.gay
Original CL Desc
-----------------------------------------------------------------
MetaSounds Interfaces Checkpoint 2:
- Version up source archetypes to become two interfaces: channel interfaces (mono/stereo) & base source namespace
- Clean-up Interface panel to support namespacing better
- Fix bugs with assuming interfaces are always and the only base namespace members
- Allow namespacing for any arbitrary interface member
- Add lock icon to clarify what interface members cannot be modified individually (i.e. cannot add, remove, or rename them as they are interface members)
- Organize members alphabetically
#jira UE-135000
#rnx
#rb phil.popp
#preflight 61a7d1079c77d610079303ec
#p4v-cherrypick 18344347

#ROBOMERGE-AUTHOR: aurel.cordonnier
#ROBOMERGE-SOURCE: CL 18369256 via CL 18369273 via CL 18369290 via CL 18434224 via CL 18435611
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18436532 by aurel cordonnier in ue5-release-engine-test branch]
2021-12-10 19:13:22 -05:00

204 lines
6.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraph.h"
#include "IAudioParameterTransmitter.h"
#include "Metasound.h"
#include "MetasoundAssetBase.h"
#include "MetasoundFrontend.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundFrontendRegistries.h"
#include "MetasoundOperatorSettings.h"
#include "MetasoundParameterTransmitter.h"
#include "MetasoundRouter.h"
#include "Sound/SoundWaveProcedural.h"
#include "UObject/MetaData.h"
#include "MetasoundSource.generated.h"
/** Declares the output audio format of the UMetaSoundSource */
UENUM()
enum class EMetasoundSourceAudioFormat : uint8
{
// Mono audio output
Mono,
// Stereo audio output
Stereo,
COUNT UMETA(Hidden)
};
/**
* This Metasound type can be played as an audio source.
*/
UCLASS(hidecategories = object, BlueprintType)
class METASOUNDENGINE_API UMetaSoundSource : public USoundWaveProcedural, public FMetasoundAssetBase
{
GENERATED_BODY()
protected:
UPROPERTY(EditAnywhere, Category = CustomView)
FMetasoundFrontendDocument RootMetasoundDocument;
UPROPERTY()
TSet<FString> ReferencedAssetClassKeys;
UPROPERTY()
TSet<FSoftObjectPath> ReferenceAssetClassCache;
#if WITH_EDITORONLY_DATA
UPROPERTY()
UMetasoundEditorGraphBase* Graph;
#endif // WITH_EDITORONLY_DATA
public:
UMetaSoundSource(const FObjectInitializer& ObjectInitializer);
// The output audio format of the metasound source.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Metasound)
EMetasoundSourceAudioFormat OutputFormat;
UPROPERTY(AssetRegistrySearchable)
FGuid AssetClassID;
#if WITH_EDITORONLY_DATA
UPROPERTY(AssetRegistrySearchable)
FString RegistryInputTypes;
UPROPERTY(AssetRegistrySearchable)
FString RegistryOutputTypes;
UPROPERTY(AssetRegistrySearchable)
int32 RegistryVersionMajor = 0;
UPROPERTY(AssetRegistrySearchable)
int32 RegistryVersionMinor = 0;
// Sets Asset Registry Metadata associated with this MetaSoundSource
virtual void SetRegistryAssetClassInfo(const Metasound::Frontend::FNodeClassInfo& InNodeInfo) override;
// Returns document name (for editor purposes, and avoids making document public for edit
// while allowing editor to reference directly)
static FName GetDocumentPropertyName()
{
return GET_MEMBER_NAME_CHECKED(UMetaSoundSource, RootMetasoundDocument);
}
// Name to display in editors
virtual FText GetDisplayName() const override;
// Returns the graph associated with this Metasound. Graph is required to be referenced on
// Metasound UObject for editor serialization purposes.
// @return Editor graph associated with UMetaSoundSource.
virtual UEdGraph* GetGraph() override;
virtual const UEdGraph* GetGraph() const override;
virtual UEdGraph& GetGraphChecked() override;
virtual const UEdGraph& GetGraphChecked() const override;
// Sets the graph associated with this Metasound. Graph is required to be referenced on
// Metasound UObject for editor serialization purposes.
// @param Editor graph associated with UMetaSoundSource.
virtual void SetGraph(UEdGraph* InGraph) override
{
Graph = CastChecked<UMetasoundEditorGraphBase>(InGraph);
}
#endif // #if WITH_EDITORONLY_DATA
#if WITH_EDITOR
virtual void PostEditUndo() override;
virtual bool GetRedrawThumbnail() const override
{
return false;
}
virtual void SetRedrawThumbnail(bool bInRedraw) override
{
}
virtual bool CanVisualizeAsset() const override
{
return false;
}
virtual void PostDuplicate(EDuplicateMode::Type InDuplicateMode) override;
virtual void PostEditChangeProperty(FPropertyChangedEvent& InEvent) override;
#endif // WITH_EDITOR
virtual const TSet<FString>& GetReferencedAssetClassKeys() const override
{
return ReferencedAssetClassKeys;
}
virtual void BeginDestroy() override;
virtual void PreSave(FObjectPreSaveContext InSaveContext) override;
virtual void Serialize(FArchive& Ar) override;
virtual TSet<FSoftObjectPath>& GetReferencedAssetClassCache() override;
virtual const TSet<FSoftObjectPath>& GetReferencedAssetClassCache() const override;
// Returns Asset Metadata associated with this MetaSoundSource
virtual Metasound::Frontend::FNodeClassInfo GetAssetClassInfo() const override;
virtual const FMetasoundFrontendVersion& GetDefaultArchetypeVersion() const override;
virtual bool ConformObjectDataToInterfaces() override;
UObject* GetOwningAsset() override
{
return this;
}
const UObject* GetOwningAsset() const override
{
return this;
}
virtual void InitParameters(TArray<FAudioParameter>& InParametersToInit, FName InFeatureName) override;
virtual void InitResources() override;
virtual bool IsPlayable() const override;
virtual bool SupportsSubtitles() const override;
virtual float GetDuration() override;
virtual bool ImplementsGeneratorInterface(Audio::FGeneratorInterfacePtr InInterface) const override;
virtual ISoundGeneratorPtr CreateSoundGenerator(const FSoundGeneratorInitParams& InParams) override;
virtual TUniquePtr<Audio::IParameterTransmitter> CreateParameterTransmitter(Audio::FParameterTransmitterInitParams&& InParams) const override;
virtual bool IsParameterValid(const FAudioParameter& InParameter) const override;
protected:
/** Gets all the default parameters for this Asset. */
virtual bool GetAllDefaultParameters(TArray<FAudioParameter>& OutParameters) const override;
virtual void SetReferencedAssetClassKeys(TSet<Metasound::Frontend::FNodeRegistryKey>&& InKeys) override;
bool IsParameterValid(const FAudioParameter& InParameter, const TMap<FName, FName>& InInputNameTypePairs) const;
Metasound::Frontend::FDocumentAccessPtr GetDocument() override
{
using namespace Metasound::Frontend;
// Return document using FAccessPoint to inform the TAccessPtr when the
// object is no longer valid.
return MakeAccessPtr<FDocumentAccessPtr>(RootMetasoundDocument.AccessPoint, RootMetasoundDocument);
}
Metasound::Frontend::FConstDocumentAccessPtr GetDocument() const override
{
using namespace Metasound::Frontend;
// Return document using FAccessPoint to inform the TAccessPtr when the
// object is no longer valid.
return MakeAccessPtr<FConstDocumentAccessPtr>(RootMetasoundDocument.AccessPoint, RootMetasoundDocument);
}
private:
Metasound::FOperatorSettings GetOperatorSettings(Metasound::FSampleRate InSampleRate) const;
Metasound::FMetasoundEnvironment CreateEnvironment() const;
Metasound::FMetasoundEnvironment CreateEnvironment(const FSoundGeneratorInitParams& InParams) const;
Metasound::FMetasoundEnvironment CreateEnvironment(const Audio::FParameterTransmitterInitParams& InParams) const;
const TArray<Metasound::FVertexName>& GetAudioOutputVertexKeys() const;
};