Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/MetasoundEditor.Build.cs
aurel cordonnier fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00

57 lines
1020 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundEditor : ModuleRules
{
public MetasoundEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"AudioExtensions",
"AudioMixer",
"KismetWidgets",
"MetasoundEngine",
"MetasoundFrontend",
"MetasoundGraphCore",
"ToolMenus",
"ToolWidgets",
"AudioWidgets",
"AudioSynesthesia"
}
);
PublicDependencyModuleNames.AddRange
(
new string[]
{
"ApplicationCore",
"AudioMixer",
"AudioWidgets",
"ClassViewer",
"ContentBrowser",
"Core",
"CoreUObject",
"DetailCustomizations",
"EditorStyle",
"Engine",
"GraphEditor",
"InputCore",
"PropertyEditor",
"RenderCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"AudioAnalyzer"
}
);
}
}
}