Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/DesktopPlatform.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

37 lines
747 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DesktopPlatform : ModuleRules
{
public DesktopPlatform(TargetInfo Target)
{
PrivateIncludePaths.Add("Developer/DesktopPlatform/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Json",
}
);
if (Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateFileDialogs",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateFileDialogs",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "SDL2");
//AddEngineThirdPartyPrivateStaticDependencies(Target, "LinuxNativeDialogs");
}
}
}