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This allows for pausing of async texture compilation and limiting concurrent texture builds based on the same memory limits that the asset compiling manager uses. #jira UE-141137 #jira UE-141139 #preflight 636a78af4d3c1d9d92d2ce5a #rb Zousar.Shaker [CL 23033009 by Devin Doucette in ue5-main branch]