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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3ddd7ace4e07f2fed2af40debd74ea2e7319b5b1
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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rolando caloca 2b8c415f74 UE4.22 - Remove almost all of ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER
#rb none
#jira
#rnx

#ROBOMERGE-OWNER: rolando.caloca
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 5054105 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5054376 by rolando caloca in Main branch]
2019-02-18 18:35:01 -05:00
..
Private
UE4.22 - Remove almost all of ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER
2019-02-18 18:35:01 -05:00
Public
Split grow only FGraphicsMinimalPipelineStateId cache into two caches: one for persistent Ids, and one for one frame Ids. One frame Id cache is cleared every frame. This reduces total FGraphicsMinimalPipelineStateId cache memory usage and fixes memory leaking for dynamic draws. Leaking here was caused by caching pointers to RHI resources, which may be later recreated and same PSO wil be re-added to the cache without removing previous one.
2019-02-18 13:18:45 -05:00
Renderer.Build.cs
Fix directory casing in Renderer.Build.cs
2019-01-14 10:45:12 -05:00
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