Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
3dc3f68b5bde1fbf4e2f4e6fbb67e33e333b552b
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger
History
Bob Tellez 94d3fd1d1e UE4: Wrapping many editor-only UEngine events in #if WITH_EDITOR to prevent them from being subscribed to in non-editor builds under the impression that they would actually get fired.
[CL 2181667 by Bob Tellez in Main branch]
2014-07-09 13:07:54 -04:00
..
Classes
Fixed build error. #Fortnite
2014-06-25 12:59:54 -04:00
Private
UE4: Wrapping many editor-only UEngine events in #if WITH_EDITOR to prevent them from being subscribed to in non-editor builds under the impression that they would actually get fired.
2014-07-09 13:07:54 -04:00
Public
Moved Gameplay Debugging Tool to separate module. It's GameplayDebugger module now. Will have to bring back some functionality later (connection with BT debugger, etc.) #ue4
2014-06-10 13:56:35 -04:00
GameplayDebugger.Build.cs
Remove SharedPCH settings from AIModule and GameplayDebugger. It doesn't make sense to create a shared PCH from a private header file (because you can't/shouldn't share private headers), and it breaks compiling any project under Rocket where private headers aren't distributed.
2014-06-17 09:26:17 -04:00
Powered by Gitea Page: 393ms Template: 21ms
English
English
Licenses API