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#change UBT will check for API version of all UnrealHeaderTool binaries to detect partial syncs #change Added BuildHostPlatform class for runtime platform abstraction [CL 2245408 by Robert Manuszewski in Main branch]
310 lines
12 KiB
XML
310 lines
12 KiB
XML
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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-->
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<PropertyGroup>
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<PreBuildEvent>
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</Project> |