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#fyi aurel.cordonnier #rb marc.audy Original CL Desc ----------------------------------------------------------------- [Backout] - CL20972352 #fyi lina.lam Original CL Desc ----------------------------------------------------------------- Added a new function FocusOutputLog that determines whether to open an output log tab or output log drawer. Fixed focus issue that made drawers close immediately when focus change is window activated. #jira UE-130893 - Selecting "Show Output Log" in packaging toasts opens a standalone Output Log instead of the Output Log drawer on the Status Bar #preflight 62c5e139b47aed4cf11621fc #rb editor-ux [CL 21041671 by lina lam in ue5-main branch]
40 lines
838 B
C#
40 lines
838 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class OutputLog : ModuleRules
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{
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public OutputLog(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
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"InputCore",
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"Slate",
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"SlateCore",
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"TargetPlatform",
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"DesktopPlatform",
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"ToolWidgets",
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"EditorFramework",
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"UnrealEd",
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"StatusBar",
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}
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);
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}
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if (Target.bCompileAgainstEngine)
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{
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// Required for output log drawer in editor / engine builds.
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PrivateDependencyModuleNames.Add("Engine");
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}
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}
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}
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