Files
UnrealEngineUWP/Engine/Source/Developer/OutputLog/OutputLog.Build.cs
lina lam 82ae71bfdd [Backout] - CL20985288
#fyi aurel.cordonnier
#rb marc.audy
Original CL Desc
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[Backout] - CL20972352
#fyi lina.lam
Original CL Desc
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Added a new function FocusOutputLog that determines whether to open an output log tab or output log drawer. Fixed focus issue that made drawers close immediately when focus change is window activated.

#jira UE-130893 - Selecting "Show Output Log" in packaging toasts opens a standalone Output Log instead of the Output Log drawer on the Status Bar
#preflight 62c5e139b47aed4cf11621fc
#rb editor-ux

[CL 21041671 by lina lam in ue5-main branch]
2022-07-11 12:04:12 -04:00

40 lines
838 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class OutputLog : ModuleRules
{
public OutputLog(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
"InputCore",
"Slate",
"SlateCore",
"TargetPlatform",
"DesktopPlatform",
"ToolWidgets",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"UnrealEd",
"StatusBar",
}
);
}
if (Target.bCompileAgainstEngine)
{
// Required for output log drawer in editor / engine builds.
PrivateDependencyModuleNames.Add("Engine");
}
}
}