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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3ccacbb4eaeb89c8a3e6be18223da59dd40c5936
UnrealEngineUWP/Engine/Source/Runtime/AudioMixer
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robert millar 7db4034291 [KillPendingKill] Create audio component as transient and copy creation method from parent component to avoid taking pointers to destroyed components when rerunning construction scripts.
#rb aaron.mcleran

#ROBOMERGE-AUTHOR: robert.millar
#ROBOMERGE-SOURCE: CL 20902884 via CL 20902988 via CL 20903109 via CL 20903157
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)

[CL 20905688 by robert millar in ue5-main branch]
2022-06-30 18:10:38 -04:00
..
Classes
Add Upwards compression to dynamics processor & uses of it. This mainly just changes the gain clamping range to be > 0, and otherwise operates the same as the normal downwards compressor.
2022-01-18 17:56:27 -05:00
Private
[KillPendingKill] Create audio component as transient and copy creation method from parent component to avoid taking pointers to destroyed components when rerunning construction scripts.
2022-06-30 18:10:38 -04:00
Public
Adding ability to interact with audio buses from arbitrary tasks and the game thread
2022-06-30 13:47:11 -04:00
AudioMixer.Build.cs
AudioLink Abstractions and Engine Modules
2021-12-09 01:34:26 -05:00
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