Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/MetasoundFrontend.Build.cs
Ethan Geller 2ee51b0fa1 #jira UEAU-544
Support for UObject literals in metasounds.
#rb phil.popp

[CL 14109099 by Ethan Geller in ue5-main branch]
2020-08-13 19:07:41 -04:00

37 lines
626 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundFrontend : ModuleRules
{
public MetasoundFrontend(ReadOnlyTargetRules Target) : base(Target)
{
OptimizeCode = CodeOptimization.Never;
PublicDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"CoreUObject",
"Serialization",
"SignalProcessing"
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"MetasoundGraphCore",
}
);
PublicDefinitions.Add("WITH_METASOUND_FRONTEND=1");
}
}
}