Files
UnrealEngineUWP/Engine/Source/Runtime
krzysztof narkowicz 3c426fbff0 Global Distance Field - fixed missing updates to Global SDF when there are more than one SceneRender() calls per frame by removing UpdateTrackingBounds optimization:
* We update primitives once per scene inside a SceneRender()
* GlobalSDF is cached per view
* GlobalSDF update is based on whether current primitive is in UpdateTrackingBounds, where UpdateTrackingBounds are built from current views
* If render gets called with a non main view (like a cubemap capture) then scene primitive will be updated, but GlobalSDF for the main view won't

[FYI] Tiago.Costa

[CL 22710474 by krzysztof narkowicz in ue5-main branch]
2022-10-22 07:12:02 -04:00
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