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Added functionality to strip at ratios higher 1 out of every 2. testing shows good savings at stripping 2/3 frames on switch and in editor of around 8mb with no noticeable visual degradation. 2 Cvars added "a.Compression.UseVaribleFrameStripping" & "a.Compression.VaribleFrameStrippingRatio" which enable and change the amount of variable stripping. In addition added 3 variables to anim sequences bOverrideVariableFrameStripping, UseVariableFrameStripping& FrameStrippingRatio; which allow you to override any stripping options on a per asset basis. mainly for the purpose of the case that a particular animation is behaving badly under higher stripping you don’t have to lower the whole platforms stripping to accommodate. #preflight 642305be803cb466e858b86e #rb alex.nischwitz [CL 25343990 by nick baltis in ue5-main branch]