This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
3c28e1dac7fc1897feba5bbe3cb61bfa5b8aac06
UnrealEngineUWP
/
Engine
/
Source
History
Daniel Wright
3c28e1dac7
Added bUseVertexNormalForHemisphereGather Lightmass primitive setting for foliage static lighting, in cases where artists want foliage lighting to match the underlying terrain
...
[CL 2561943 by Daniel Wright in Main branch]
2015-05-21 20:21:01 -04:00
..
Developer
Added the ability to filter collections
2015-05-21 14:47:20 -04:00
Editor
Added bUseVertexNormalForHemisphereGather Lightmass primitive setting for foliage static lighting, in cases where artists want foliage lighting to match the underlying terrain
2015-05-21 20:21:01 -04:00
Programs
Added bUseVertexNormalForHemisphereGather Lightmass primitive setting for foliage static lighting, in cases where artists want foliage lighting to match the underlying terrain
2015-05-21 20:21:01 -04:00
Runtime
Added bUseVertexNormalForHemisphereGather Lightmass primitive setting for foliage static lighting, in cases where artists want foliage lighting to match the underlying terrain
2015-05-21 20:21:01 -04:00
ThirdParty
SteamVR plugin in monolithic builds was using the steam_api[64].dll, resulting in bad entry points. We are currently on Steamworks 1.32, and 1.33 is the version that removes the old SteamVR API. So we have two libs that both contain VR_Init(), VR_Shutdown(), etc. This wasn't an issue on modular builds, but is likely an order of initialization issue on monolithic builds.
2015-05-21 03:51:32 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Fixing UBT by removing unreferenced variable introduced by CL 2561288
2015-05-21 19:32:37 -04:00
UE4Game.Target.cs
fix for UE4-MetalRHI.a not being in the release binary
2015-05-20 21:06:54 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00