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#rb none #preflight 62bf543a1c0b7587977a52f1 #robomerge EngineMerge [CL 20920658 by Johan Berg in ue5-main branch]
Unreal Trace Server
Standalone hub for recording traces from applications and serving them to analyzers (e.g. Unreal Insights).
Building
Windows
- Run "Developer Command Prompt for Visual Studio XXXX" from the start menu.
- Start a x64 version of the command line by executing
VsDevCmd.bat -host_arch=amd64 -arch=amd64 - Navigate to this folder
- Execute command
nmakefor building release configuration.nmake /E DEBUG=1for debug configuration.
Visual Studio solution is provided for convenience. Note that changes that affect Pch.h requires a clean since there is no dependency checking for the precompiled header.
Making a release
Windows
- Run "Developer Command Prompt for Visual Studio XXXX" from the start menu.
- Start a x64 version of the command line by executing
VsDevCmd.bat -host_arch=amd64 -arch=amd64 - Navigate to this folder
- Execute command
nmake release
- In Perforce check in new version of
UnrealTraceServer.exe.