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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3c234b3e856435bf56c94fca571aea9d4e4bac66
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Serialization
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Ben Marsh cbd0f5ea19 Add a common interface for reading/writing to memory (IMemoryReader/IMemoryWriter), which is implemented by the legacy MemoryReader/MemoryWriter classes as well as the newer ByteArrayBuilder.
Also moves VarInt into EpicGames.Core.
#preflight 62bb5e3efd06251187efd3d7

[CL 20863839 by Ben Marsh in ue5-main branch]
2022-06-28 16:14:51 -04:00
..
Converters
Fix xmldoc warnings in EpicGames.Serialization.
2022-06-22 13:31:00 -04:00
CbConverter.cs
Fix xmldoc warnings in EpicGames.Serialization.
2022-06-22 13:31:00 -04:00
CbField.cs
Fix xmldoc warnings in EpicGames.Serialization.
2022-06-22 13:31:00 -04:00
CbSerializer.cs
Horde: Add a subsystem for hosting tools on Horde.
2022-04-05 20:17:50 -04:00
CbWriter.cs
Fix xmldoc warnings in EpicGames.Serialization.
2022-06-22 13:31:00 -04:00
EpicGames.Serialization.csproj
Add build steps for static analysis of UBT and UAT, and to test project file generation.
2022-06-22 17:12:30 -04:00
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