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* Switching the FRigVMTemplateArgumentType to be backed up by FName instead of FString for faster comparison * Adding a "Types" storage under the RigVMRegistry of all of the known supported types * Have the FRigVMTemplateArgument refer to type indices rather than full type structures * Have the resolval comparison code rely on comparing type indices rather than type structures * Store relationship between the bool and the TArray<bool> type as an array / element lookup within the registry - to avoid string operations when doing lookups from element to array to 2 dimensional array for a type. * The preferred types list on the template node is now stored as pairs of argument name and type index <FName, int32> rather than FString. * Also we no longer support all types for the untyped nodes (such as reroute, select, if etc) - but instead we support all user defined types (non-native structs and enums) as well as all types ever used as a template argument. The reasoning here is that supporting a type that's not used by any node is pointless. This reduced the type set from 9876 to 237. #rb halfdan.ingvarsson #jira na #preflight https://horde.devtools.epicgames.com/job/62b9c666ba62f4498a345be2 [CL 20861728 by Helge Mathee in ue5-main branch]