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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3c234b3e856435bf56c94fca571aea9d4e4bac66
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Public
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steve robb dbe6f4a18d Allow formatting strings to be binary-compatible char types, not only exact types.
#jira UE-132142
#rb devin.doucette
#preflight 62bd5018a3568e30662ad3b4

#ROBOMERGE-OWNER: steve.robb
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 20890364 via CL 20890433 via CL 20890478
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)

[CL 20892157 by steve robb in ue5-main branch]
2022-06-30 07:58:27 -04:00
..
GameplayDebugger.h
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GameplayDebuggerAddonBase.h
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GameplayDebuggerCategory.h
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GameplayDebuggerCategoryReplicator.h
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GameplayDebuggerConfig.h
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GameplayDebuggerExtension.h
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GameplayDebuggerLocalController.h
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GameplayDebuggerPlayerManager.h
Fixed GameplayDebuggerPlayerManager's editor-time ticking (i.e. made sure it won't get its game-world tick via the tickable object mechanics). This change addresses a rare crash related to GameplayDebuggerPlayerManager accessing UWorld in some edge cases.
2022-05-10 08:46:16 -04:00
GameplayDebuggerRenderingComponent.h
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GameplayDebuggerTypes.h
Allow formatting strings to be binary-compatible char types, not only exact types.
2022-06-30 07:58:27 -04:00
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