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#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2775736 on 2015/11/20 by Richard.Hinckley
Fix for Paper2D issue with repeated imports in one edutor session. Paper2D import process now creates a new importer at the end. This prevents the sprite sheet import process from leaving frame data around, causing subsequent imports (including imports of different sprite sheets) to include this data inappropriately.
#codereview michael.noland
Change 2776352 on 2015/11/20 by Zak.Middleton
#ue4 - Avoid useless DetachFromParent() for the same pending AttachParent during registration. Added missing UpdateOverlaps() when detaching from object simulating physics.
#rb Marc.Audy, Ori.Cohen
#codereview James.Golding
Change 2776401 on 2015/11/20 by Mieszko.Zielinski
Implemented a way to do batched points projection to navmesh, where every point can declare a custom projection box #UE4
The biggest advantage here is that projection box is independent from projected point - no more manual offsetting of projected point to achieve "100uu up and 500uu down"-like functionality
#jira UE-23705
#rb Lukasz.Furman
Change 2777450 on 2015/11/23 by Martin.Wilson
Bake additive data into animations during cooking to avoid doing additive calculations and extra pose extraction and blending at runtime
#rb Thomas.Sarkanen
Change 2777698 on 2015/11/23 by Mieszko.Zielinski
Gameplay debugging tools fixes #UE4
Fixes:
- made newly added logs respect Log Visualizer's filters
- added handling of invalid data when trying to draw EGameplayDebuggerShapeElement::Cylinder in AGameplayDebuggingHUDComponent::DrawPerception. This is a patch, root cause to be found.
- fixed Log Visualizer resetting it's data while trying to serialize invalid objects. This is a patch, root cause to be addressed.
In addition
- while at it removed bunch of 'auto' and 'class' keywords from the files I've touched
#rb Lukasz.Furman
Change 2777762 on 2015/11/23 by Mieszko.Zielinski
Removed BlackboardComponent's functionality deprecated since 4.7 #UE4
#rb Lukasz.Furman
Change 2777839 on 2015/11/23 by Zak.Middleton
#ue4 - Wrap all vector library calls to math functions through our FMath versions, so they benefit from fixes or improvements therein. Added Exp2() function.
#rb Laurent.Delayen
Change 2777840 on 2015/11/23 by Zak.Middleton
#ue4 - Fix up uses of library math functions to go through our FMath namespace.
#rb Laurent.Delayen
Change 2778287 on 2015/11/23 by Stan.Melax
deprecation of FCollisionQueryParams(bool)
See 2774707 description for the whole story
#OR-9936
#codereview marc.audy
Changes to kite will have to be in a separate check-in
I couldn't submit to all files from the framework branch addition fixes have their files are shelved in cl 2778299
Change 2778507 on 2015/11/23 by Marc.Audy
Eliminate spurious cook warnings for known missing packages
#rb Michael.Noland
Change 2778546 on 2015/11/23 by Aaron.McLeran
Moving occlusion feature settings from audio component to sound attenuation settings struct.
- Sound attenuation setting struct is used for all sounds that do 3d spatialization so it make sense for the occlusion feature settings to be there.
- Kept old low-pass frequency filter setting values on audio component (where HighFrequencyAttenuation used to be)
#rb Zak.Middleton
Change 2778664 on 2015/11/23 by Zak.Middleton
#ue4 - Clarify some comparison functions (IsZero, IsNearlyZero, Equals) in FRotator to explain that they compare as orientations, not other interpretations such as rotational speed, winding, etc.
#rb Aaron.Mcleran
#codereview Frank.Gigliotti
Change 2779335 on 2015/11/24 by Mieszko.Zielinski
Another VisualLog patch to avoid crashing due to a core bug that remains to be investigated #UE4
Again, the core bug here is related visual log trying to serialize invalid objects on a regular basis.
#rb Lukasz.Furman
Change 2779338 on 2015/11/24 by Benn.Gallagher
Fixed crash in Persona when focus is taken from a different window
#jira UE-22516
#rb Ben.Cosh
Change 2779375 on 2015/11/24 by Benn.Gallagher
Fix for deadlock in destructibles. Aquiring actor buffer without releasing causes an infinite wait on next aquire.
#rb Ori.Cohen
Change 2779753 on 2015/11/24 by Zak.Middleton
#ue4 - FMath::Atan2() no longer calls atan2f() because of some compiler or library bugs causing it to randomly return NaN for valid input. It now uses a high-precision minimax approximation instead, measured to be 2x faster than the stock C version.
#rb Brian.Karis
Change 2779853 on 2015/11/24 by Marc.Audy
739 lines
24 KiB
C++
739 lines
24 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ParserHelper.h"
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#include "BaseParser.h"
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#include "CompilationResult.h"
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#include "ScopedTimers.h"
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#include "Scope.h"
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#include "GeneratedCodeVersion.h"
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class FClass;
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class FClasses;
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class FScope;
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class FHeaderProvider;
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class FUHTMakefile;
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extern double GPluginOverheadTime;
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extern double GHeaderCodeGenTime;
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/*-----------------------------------------------------------------------------
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Constants & types.
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-----------------------------------------------------------------------------*/
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enum {MAX_NEST_LEVELS = 16};
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/* Code nesting types. */
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enum ENestType
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{
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NEST_GlobalScope,
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NEST_Class,
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NEST_FunctionDeclaration,
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NEST_Interface,
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NEST_NativeInterface
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};
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/** Types of statements to allow within a particular nesting block. */
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enum ENestAllowFlags
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{
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ALLOW_Function = 1, // Allow Event declarations at this level.
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ALLOW_VarDecl = 2, // Allow variable declarations at this level.
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ALLOW_Class = 4, // Allow class definition heading.
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ALLOW_Return = 8, // Allow 'return' within a function.
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ALLOW_TypeDecl = 16, // Allow declarations which do not affect memory layout, such as structs, enums, and consts
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};
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namespace EDelegateSpecifierAction
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{
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enum Type
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{
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DontParse,
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Parse
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};
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}
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/** The category of variable declaration being parsed */
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namespace EVariableCategory
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{
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enum Type
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{
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RegularParameter,
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ReplicatedParameter,
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Return,
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Member
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};
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}
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/** Information for a particular nesting level. */
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class FNestInfo
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{
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/** Link to the stack node. */
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FScope* Scope;
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public:
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/**
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* Gets nesting scope.
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*/
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FScope* GetScope() const
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{
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return Scope;
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}
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/**
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* Sets nesting scope.
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*/
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void SetScope(FScope* InScope)
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{
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this->Scope = InScope;
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}
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/** Statement that caused the nesting. */
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ENestType NestType;
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/** Types of statements to allow at this nesting level. */
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int32 Allow;
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};
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struct FIndexRange
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{
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int32 StartIndex;
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int32 Count;
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};
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struct ClassDefinitionRange
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{
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ClassDefinitionRange(const TCHAR* InStart, const TCHAR* InEnd)
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: Start(InStart)
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, End(InEnd)
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, bHasGeneratedBody(false)
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{ }
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ClassDefinitionRange()
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: Start(nullptr)
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, End(nullptr)
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, bHasGeneratedBody(false)
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{ }
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void Validate()
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{
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if (End <= Start)
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{
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FError::Throwf(TEXT("The class definition range is invalid. Most probably caused by previous parsing error."));
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}
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}
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const TCHAR* Start;
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const TCHAR* End;
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bool bHasGeneratedBody;
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};
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extern TMap<UClass*, ClassDefinitionRange> ClassDefinitionRanges;
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/////////////////////////////////////////////////////
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// FHeaderParser
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//
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// Header parser class. Extracts metadata from annotated C++ headers and gathers enough
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// information to autogenerate additional headers and other boilerplate code.
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//
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class FHeaderParser : public FBaseParser, public FContextSupplier
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{
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public:
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// Default version of generated code. Defaults to oldest possible, unless specified otherwise in config.
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static EGeneratedCodeVersion DefaultGeneratedCodeVersion;
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// Compute the function parameter size and save the return offset
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static void ComputeFunctionParametersSize(UClass* InClass);
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// Parse all headers for classes that are inside LimitOuter.
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static ECompilationResult::Type ParseAllHeadersInside(
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FClasses& ModuleClasses,
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FFeedbackContext* Warn,
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UPackage* LimitOuter,
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const FManifestModule& Module,
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TArray<class IScriptGeneratorPluginInterface*>& ScriptPlugins
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#if WITH_HOT_RELOAD_CTORS
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, bool bExportVTableConstructors
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#endif // WITH_HOT_RELOAD_CTORS
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, FUHTMakefile& UHTMakefile
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);
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// Performs a preliminary parse of the text in the specified buffer, pulling out:
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// Class name and parent class name
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// Is it an interface
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// The list of other classes/interfaces it is dependent on
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//
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// It also splits the buffer up into:
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// ScriptText (text outside of #if CPP and #if DEFAULTS blocks)
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static void SimplifiedClassParse(const TCHAR* Buffer, TArray<FSimplifiedParsingClassInfo>& OutParsedClassArray, TArray<FHeaderProvider>& DependentOn, FStringOutputDevice& ScriptText);
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/**
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* Returns True if the given class name includes a valid Unreal prefix and matches up with the given original class Name.
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*
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* @param InNameToCheck - Name w/ potential prefix to check
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* @param OriginalClassName - Name of class w/ no prefix to check against
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*/
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static bool ClassNameHasValidPrefix(const FString InNameToCheck, const FString OriginalClassName);
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/**
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* Tries to convert the header file name to a class name (with 'U' prefix)
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*
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* @param HeaderFilename Filename.
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* @param OutClass The resulting class name (if successfull)
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* @return true if the filename was a header filename (.h), false otherwise (in which case OutClassName is unmodified).
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*/
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static bool DependentClassNameFromHeader(const TCHAR* HeaderFilename, FString& OutClassName);
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/**
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* Transforms CPP-formated string containing default value, to inner formated string
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* If it cannot be transformed empty string is returned.
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*
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* @param Property The property that owns the default value.
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* @param CppForm A CPP-formated string.
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* @param out InnerForm Inner formated string
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* @return true on success, false otherwise.
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*/
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static bool DefaultValueStringCppFormatToInnerFormat(const UProperty* Property, const FString& CppForm, FString &InnerForm);
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/**
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* Parse Class's annotated headers and optionally its child classes. Marks the class as CLASS_Parsed.
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*
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* @param AllClasses the class tree containing all classes in the current package
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* @param HeaderParser the header parser
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* @param SourceFile Source file info.
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*
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* @return Result enumeration.
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*/
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static ECompilationResult::Type ParseHeaders(FClasses& AllClasses, FHeaderParser& HeaderParser, FUnrealSourceFile* SourceFile, FUHTMakefile& UHTMakefile);
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protected:
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friend struct FScriptLocation;
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// For compiling messages and errors.
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FFeedbackContext* Warn;
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// Filename currently being parsed
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FString Filename;
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// Makefile to which parsing intermediate data will be saved.
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FUHTMakefile& UHTMakefile;
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// Was the first include in the file a validly formed auto-generated header include?
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bool bSpottedAutogeneratedHeaderInclude;
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// Current nest level, starts at 0.
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int32 NestLevel;
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// Top nesting level.
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FNestInfo* TopNest;
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/**
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* Gets current nesting scope.
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*/
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FScope* GetCurrentScope() const
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{
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return TopNest->GetScope();
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}
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/**
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* Gets current file scope.
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*/
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FFileScope* GetCurrentFileScope() const
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{
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int32 Index = 0;
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while (TopNest[Index].NestType != NEST_GlobalScope)
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{
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--Index;
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}
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return (FFileScope*)TopNest[Index].GetScope();
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}
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/**
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* Gets current source file.
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*/
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FUnrealSourceFile* GetCurrentSourceFile() const
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{
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return CurrentSourceFile;
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}
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void SetCurrentSourceFile(FUnrealSourceFile* UnrealSourceFile)
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{
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CurrentSourceFile = UnrealSourceFile;
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}
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/**
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* Gets current class scope.
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*/
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FStructScope* GetCurrentClassScope() const
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{
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check(TopNest->NestType == NEST_Class || TopNest->NestType == NEST_Interface || TopNest->NestType == NEST_NativeInterface);
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return (FStructScope*)TopNest->GetScope();
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}
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/**
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* Tells if parser is currently in a class.
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*/
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bool IsInAClass() const
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{
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int32 Index = 0;
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while (TopNest[Index].NestType != NEST_GlobalScope)
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{
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if (TopNest[Index].NestType == NEST_Class || TopNest->NestType == NEST_Interface || TopNest->NestType == NEST_NativeInterface)
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{
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return true;
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}
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--Index;
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}
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return false;
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}
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/**
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* Gets current class.
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*/
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UClass* GetCurrentClass() const
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{
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return (UClass*)GetCurrentClassScope()->GetStruct();
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}
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/**
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* Gets current class's metadata.
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*/
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FClassMetaData* GetCurrentClassData()
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{
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return GScriptHelper.FindClassData(GetCurrentClass());
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}
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// Information about all nesting levels.
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FNestInfo Nest[MAX_NEST_LEVELS];
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// enum for complier directives used to build up the directive stack
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struct ECompilerDirective
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{
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enum Type
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{
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// this directive is insignificant and does not change the code generation at all
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Insignificant = 0,
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// this indicates we are in a WITH_EDITOR #if-Block
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WithEditor = 1<<0,
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// this indicates we are in a WITH_EDITORONLY_DATA #if-Block
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WithEditorOnlyData = 1<<1,
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};
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};
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/**
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* Compiler directive nest in which the parser currently is
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* NOTE: compiler directives are combined when more are added onto the stack, so
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* checking the only the top of stack is enough to determine in which #if-Block(s) the current code
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* is.
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*
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* ex. Stack.Num() == 1 while entering #if WITH_EDITOR:
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* CompilerDirectiveStack[1] == CompilerDirectiveStack[0] | ECompilerDirective::WithEditor ==
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* CompilerDirecitveStack[1] == CompilerDirectiveStack.Num()-1 | ECompilerDirective::WithEditor
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*
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* ex. Stack.Num() == 2 while entering #if WITH_EDITOR:
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* CompilerDirectiveStack[3] == CompilerDirectiveStack[0] | CompilerDirectiveStack[1] | CompilerDirectiveStack[2] | ECompilerDirective::WithEditor ==
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* CompilerDirecitveStack[3] == CompilerDirectiveStack.Num()-1 | ECompilerDirective::WithEditor
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*/
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TArray<uint32> CompilerDirectiveStack;
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// Pushes the Directive specified to the CompilerDirectiveStack according to the rules described above
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void FORCEINLINE PushCompilerDirective(ECompilerDirective::Type Directive)
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{
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CompilerDirectiveStack.Push(CompilerDirectiveStack.Num()>0 ? (CompilerDirectiveStack[CompilerDirectiveStack.Num()-1] | Directive) : Directive);
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}
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/**
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* The starting class flags (i.e. the class flags that were set before the
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* CLASS_RecompilerClear mask was applied) for the class currently being compiled
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*/
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uint32 PreviousClassFlags;
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// For new-style classes, used to keep track of an unmatched {} pair
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bool bEncounteredNewStyleClass_UnmatchedBrackets;
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// Indicates that UCLASS/USTRUCT/UINTERFACE has already been parsed in this .h file..
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bool bHaveSeenUClass;
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// Indicates that a GENERATED_UCLASS_BODY or GENERATED_BODY has been found in the UClass.
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bool bClassHasGeneratedBody;
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// Indicates that a GENERATED_UINTERFACE_BODY has been found in the UClass.
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bool bClassHasGeneratedUInterfaceBody;
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// Indicates that a GENERATED_IINTERFACE_BODY has been found in the UClass.
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bool bClassHasGeneratedIInterfaceBody;
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// public, private, etc at the current parse spot
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EAccessSpecifier CurrentAccessSpecifier;
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////////////////////////////////////////////////////
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// Special parsed struct names that do not require a prefix
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TArray<FString> StructsWithNoPrefix;
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// Special parsed struct names that have a 'T' prefix
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TArray<FString> StructsWithTPrefix;
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// Mapping from 'human-readable' macro substring to # of parameters for delegate declarations
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// Index 0 is 1 parameter, Index 1 is 2, etc...
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TArray<FString> DelegateParameterCountStrings;
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// List of all used identifiers for net service function declarations (every function must be unique)
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TMap<int32, FString> UsedRPCIds;
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// List of all net service functions with undeclared response functions
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TMap<int32, FString> RPCsNeedingHookup;
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protected:
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// Constructor.
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FHeaderParser(FFeedbackContext* InWarn, FUHTMakefile& InUHTMakefile);
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~FHeaderParser()
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{
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if ( FScriptLocation::Compiler == this )
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{
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FScriptLocation::Compiler = NULL;
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}
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}
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// Returns true if the token is a dynamic delegate declaration
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bool IsValidDelegateDeclaration(const FToken& Token) const;
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// Returns true if the current token is a bitfield type
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bool IsBitfieldProperty();
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// Parse the parameter list of a function or delegate declaration
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void ParseParameterList(FClasses& AllClasses, UFunction* Function, bool bExpectCommaBeforeName = false, TMap<FName, FString>* MetaData = NULL);
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public:
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// Throws if a specifier value wasn't provided
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static void RequireSpecifierValue(const FPropertySpecifier& Specifier, bool bRequireExactlyOne = false);
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static FString RequireExactlyOneSpecifierValue(const FPropertySpecifier& Specifier);
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protected:
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/**
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* Parse rest of the module's source files.
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*
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* @param AllClasses The class tree containing all classes in the current package.
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* @param ModulePackage Current package.
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* @param HeaderParser The header parser.
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* @param UHTMakefile Makefile to which parsing data is saved.
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*
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* @return Result enumeration.
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*/
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static ECompilationResult::Type ParseRestOfModulesSourceFiles(FClasses& AllClasses, UPackage* ModulePackage, FHeaderParser& HeaderParser, FUHTMakefile& UHTMakefile);
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//@TODO: Remove this method
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static void ParseClassName(const TCHAR* Temp, FString& ClassName);
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/**
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* @param Input An input string, expected to be a script comment.
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* @return The input string, reformatted in such a way as to be appropriate for use as a tooltip.
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*/
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static FString FormatCommentForToolTip(const FString& Input);
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/**
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* Begins the process of exporting C++ class declarations for native classes in the specified package
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*
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* @param CurrentPackage The package being compiled.
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* @param AllClasses The class tree for CurrentPackage.
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* @param UHTMakefile Makefile to which parsing data is saved.
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* @param Module Currently exported module.
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*/
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static void ExportNativeHeaders(
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UPackage* CurrentPackage,
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FClasses& AllClasses,
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bool bAllowSaveExportedHeaders
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#if WITH_HOT_RELOAD_CTORS
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, bool bExportVTableConstructors
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#endif // WITH_HOT_RELOAD_CTORS
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, FUHTMakefile& UHTMakefile
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, const FManifestModule& Module
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);
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// FContextSupplier interface.
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virtual FString GetContext() override;
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// End of FContextSupplier interface.
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// High-level compiling functions.
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/**
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* Parses given source file.
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*
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* @param AllClasses The class tree for current package.
|
|
* @param SourceFile Source file to parse.
|
|
*
|
|
* @returns Compilation result enum.
|
|
*/
|
|
ECompilationResult::Type ParseHeader(FClasses& AllClasses, FUnrealSourceFile* SourceFile);
|
|
void CompileDirective(FClasses& AllClasses);
|
|
void FinalizeScriptExposedFunctions(UClass* Class);
|
|
UEnum* CompileEnum();
|
|
UScriptStruct* CompileStructDeclaration(FClasses& AllClasses);
|
|
bool CompileDeclaration(FClasses& AllClasses, FToken& Token);
|
|
|
|
/** Skip C++ (noexport) declaration. */
|
|
bool SkipDeclaration(FToken& Token);
|
|
/** Similar to MatchSymbol() but will return to the exact location as on entry if the symbol was not found. */
|
|
bool SafeMatchSymbol(const TCHAR* Match);
|
|
void HandleOneInheritedClass(FClasses& AllClasses, UClass* Class, FString InterfaceName);
|
|
FClass* ParseClassNameDeclaration(FClasses& AllClasses, FString& DeclaredClassName, FString& RequiredAPIMacroIfPresent);
|
|
|
|
/** The property style of a variable declaration being parsed */
|
|
struct EPropertyDeclarationStyle
|
|
{
|
|
enum Type
|
|
{
|
|
None,
|
|
UPROPERTY
|
|
};
|
|
};
|
|
|
|
/**
|
|
* Resets current class data back to its defaults.
|
|
*/
|
|
void ResetClassData();
|
|
|
|
/**
|
|
* Create new function object based on given info structure.
|
|
*/
|
|
UFunction* CreateFunction(const FFuncInfo &FuncInfo) const;
|
|
|
|
/**
|
|
* Create new delegate function object based on given info structure.
|
|
*/
|
|
UDelegateFunction* CreateDelegateFunction(const FFuncInfo &FuncInfo) const;
|
|
|
|
void CompileClassDeclaration(FClasses& AllClasses);
|
|
void CompileDelegateDeclaration(FClasses& AllClasses, const TCHAR* DelegateIdentifier, EDelegateSpecifierAction::Type SpecifierAction = EDelegateSpecifierAction::DontParse);
|
|
void CompileFunctionDeclaration(FClasses& AllClasses);
|
|
void CompileVariableDeclaration (FClasses& AllClasses, UStruct* Struct);
|
|
void CompileInterfaceDeclaration(FClasses& AllClasses);
|
|
|
|
FClass* ParseInterfaceNameDeclaration(FClasses& AllClasses, FString& DeclaredInterfaceName, FString& RequiredAPIMacroIfPresent);
|
|
bool TryParseIInterfaceClass(FClasses& AllClasses);
|
|
|
|
bool CompileStatement(FClasses& AllClasses);
|
|
|
|
// Checks to see if a particular kind of command is allowed on this nesting level.
|
|
bool IsAllowedInThisNesting(uint32 AllowFlags);
|
|
|
|
// Make sure that a particular kind of command is allowed on this nesting level.
|
|
// If it's not, issues a compiler error referring to the token and the current
|
|
// nesting level.
|
|
void CheckAllow(const TCHAR* Thing, uint32 AllowFlags);
|
|
|
|
UStruct* GetSuperScope( UStruct* CurrentScope, const FName& SearchName );
|
|
|
|
/**
|
|
* Find a field in the specified context. Starts with the specified scope, then iterates
|
|
* through the Outer chain until the field is found.
|
|
*
|
|
* @param InScope scope to start searching for the field in
|
|
* @param InIdentifier name of the field we're searching for
|
|
* @param bIncludeParents whether to allow searching in the scope of a parent struct
|
|
* @param FieldClass class of the field to search for. used to e.g. search for functions only
|
|
* @param Thing hint text that will be used in the error message if an error is encountered
|
|
*
|
|
* @return a pointer to a UField with a name matching InIdentifier, or NULL if it wasn't found
|
|
*/
|
|
UField* FindField( UStruct* InScope, const TCHAR* InIdentifier, bool bIncludeParents=true, UClass* FieldClass=UField::StaticClass(), const TCHAR* Thing=NULL );
|
|
void SkipStatements( int32 SubCount, const TCHAR* ErrorTag );
|
|
|
|
/**
|
|
* Parses a variable or return value declaration and determines the variable type and property flags.
|
|
*
|
|
* @param AllClasses the class tree for CurrentPackage
|
|
* @param Scope struct to create the property in
|
|
* @param VarProperty will be filled in with type and property flag data for the property declaration that was parsed
|
|
* @param Disallow contains a mask of variable modifiers that are disallowed in this context
|
|
* @param OuterPropertyType only specified when compiling the inner properties for arrays or maps. corresponds to the FToken for the outer property declaration.
|
|
* @param PropertyDeclarationStyle if the variable is defined with a UPROPERTY
|
|
* @param VariableCategory what kind of variable is being parsed
|
|
* @param ParsedVarIndexRange The source text [Start, End) index range for the parsed type.
|
|
*/
|
|
void GetVarType(
|
|
FClasses& AllClasses,
|
|
FScope* Scope,
|
|
FPropertyBase& VarProperty,
|
|
uint64 Disallow,
|
|
FToken* OuterPropertyType,
|
|
EPropertyDeclarationStyle::Type PropertyDeclarationStyle,
|
|
EVariableCategory::Type VariableCategory,
|
|
FIndexRange* ParsedVarIndexRange = nullptr);
|
|
|
|
/**
|
|
* Parses a variable name declaration and creates a new UProperty object.
|
|
*
|
|
* @param Scope struct to create the property in
|
|
* @param VarProperty type and propertyflag info for the new property (inout)
|
|
* @param VariableCategory what kind of variable is being created
|
|
*
|
|
* @return a pointer to the new UProperty if successful, or NULL if there was no property to parse
|
|
*/
|
|
UProperty* GetVarNameAndDim(
|
|
UStruct* Struct,
|
|
FToken& VarProperty,
|
|
EVariableCategory::Type VariableCategory);
|
|
|
|
/**
|
|
* Returns whether the specified class can be referenced from the class currently being compiled.
|
|
*
|
|
* @param Scope The scope we are currently parsing.
|
|
* @param CheckClass The class we want to reference.
|
|
*
|
|
* @return true if the specified class is an intrinsic type or if the class has successfully been parsed
|
|
*/
|
|
bool AllowReferenceToClass(UStruct* Scope, UClass* CheckClass) const;
|
|
|
|
/**
|
|
* @return true if Scope has UProperty objects in its list of fields
|
|
*/
|
|
static bool HasMemberProperties( const UStruct* Scope );
|
|
|
|
/**
|
|
* Parses optional metadata text.
|
|
*
|
|
* @param MetaData the metadata map to store parsed metadata in
|
|
* @param FieldName the field being parsed (used for logging)
|
|
*
|
|
* @return true if metadata was specified
|
|
*/
|
|
void ParseFieldMetaData(TMap<FName, FString>& MetaData, const TCHAR* FieldName);
|
|
|
|
/**
|
|
* Formats the current comment, if any, and adds it to the metadata as a tooltip.
|
|
*
|
|
* @param MetaData the metadata map to store the tooltip in
|
|
*/
|
|
void AddFormattedPrevCommentAsTooltipMetaData(TMap<FName, FString>& MetaData);
|
|
|
|
/**
|
|
* Tries to parse the token as an access protection specifier (public:, protected:, or private:)
|
|
*
|
|
* @return EAccessSpecifier this is, or zero if it is none
|
|
*/
|
|
EAccessSpecifier ParseAccessProtectionSpecifier(FToken& Token);
|
|
|
|
const TCHAR* NestTypeName( ENestType NestType );
|
|
|
|
FClass* GetQualifiedClass(const FClasses& AllClasses, const TCHAR* Thing);
|
|
|
|
/**
|
|
* Increase the nesting level, setting the new top nesting level to
|
|
* the one specified. If pushing a function or state and it overrides a similar
|
|
* thing declared on a lower nesting level, verifies that the override is legal.
|
|
*
|
|
* @param NestType the new nesting type
|
|
* @param InNode @todo
|
|
*/
|
|
void PushNest(ENestType NestType, UStruct* InNode, FUnrealSourceFile* SourceFile = nullptr);
|
|
void PopNest(ENestType NestType, const TCHAR* Descr);
|
|
|
|
/**
|
|
* Tasks that need to be done after popping function declaration
|
|
* from parsing stack.
|
|
*
|
|
* @param AllClasses The class tree for current package.
|
|
* @param PoppedFunction Function that have just been popped.
|
|
*/
|
|
void PostPopFunctionDeclaration(FClasses& AllClasses, UFunction* PoppedFunction);
|
|
|
|
/**
|
|
* Tasks that need to be done after popping interface definition
|
|
* from parsing stack.
|
|
*
|
|
* @param AllClasses The class tree for current package.
|
|
* @param CurrentInterface Interface that have just been popped.
|
|
*/
|
|
void PostPopNestInterface(FClasses& AllClasses, UClass* CurrentInterface);
|
|
|
|
/**
|
|
* Tasks that need to be done after popping class definition
|
|
* from parsing stack.
|
|
*
|
|
* @param CurrentClass Class that have just been popped.
|
|
*/
|
|
void PostPopNestClass(UClass* CurrentClass);
|
|
|
|
/**
|
|
* Binds all delegate properties declared in ValidationScope the delegate functions specified in the variable declaration, verifying that the function is a valid delegate
|
|
* within the current scope. This must be done once the entire class has been parsed because instance delegate properties must be declared before the delegate declaration itself.
|
|
*
|
|
* @todo: this function will no longer be required once the post-parse fixup phase is added (TTPRO #13256)
|
|
*
|
|
* @param AllClasses the class tree for CurrentPackage
|
|
* @param Struct the struct to validate delegate properties for
|
|
* @param Scope the current scope
|
|
* @param DelegateCache cached map of delegates that have already been found; used for faster lookup.
|
|
*/
|
|
void FixupDelegateProperties(FClasses& AllClasses, UStruct* ValidationScope, FScope& Scope, TMap<FName, UFunction*>& DelegateCache);
|
|
|
|
/**
|
|
* Verifies that all specified class's UProperties with CFG_RepNotify have valid callback targets with no parameters nor return values
|
|
*
|
|
* @param TargetClass class to verify rep notify properties for
|
|
*/
|
|
void VerifyRepNotifyCallbacks( UClass* TargetClass );
|
|
|
|
// Retry functions.
|
|
void InitScriptLocation( FScriptLocation& Retry );
|
|
void ReturnToLocation( const FScriptLocation& Retry, bool Binary=1, bool Text=1 );
|
|
|
|
/**
|
|
* If the property has already been seen during compilation, then return add. If not,
|
|
* then return replace so that INI files don't mess with header exporting
|
|
*
|
|
* @param PropertyName the string token for the property
|
|
*
|
|
* @return FNAME_Replace_Not_Safe_For_Threading or FNAME_Add
|
|
*/
|
|
EFindName GetFindFlagForPropertyName(const TCHAR* PropertyName);
|
|
|
|
static void ValidatePropertyIsDeprecatedIfNecessary(FPropertyBase& VarProperty, FToken* OuterPropertyType);
|
|
|
|
private:
|
|
// Source file currently parsed by UHT.
|
|
FUnrealSourceFile* CurrentSourceFile;
|
|
|
|
// Module currently parsed by UHT.
|
|
const FManifestModule* CurrentlyParsedModule;
|
|
|
|
/**
|
|
* Tries to match constructor parameter list. Assumes that constructor
|
|
* name is already matched.
|
|
*
|
|
* If fails it reverts all parsing done.
|
|
*
|
|
* @param Token Token to start parsing from.
|
|
*
|
|
* @returns True if matched. False otherwise.
|
|
*/
|
|
bool TryToMatchConstructorParameterList(FToken Token);
|
|
void SkipDeprecatedMacroIfNecessary();
|
|
|
|
// Parses possible version declaration in generated code, e.g. GENERATED_BODY(<some_version>).
|
|
void CompileVersionDeclaration(UStruct* Struct);
|
|
};
|
|
|
|
/////////////////////////////////////////////////////
|
|
// FHeaderPreParser
|
|
|
|
class FHeaderPreParser : public FBaseParser
|
|
{
|
|
public:
|
|
FHeaderPreParser()
|
|
{
|
|
}
|
|
|
|
void ParseClassDeclaration(const TCHAR* InputText, int32 InLineNumber, const TCHAR* StartingMatchID, FString& out_ClassName, FString& out_BaseClassName, TArray<FHeaderProvider>& out_ClassNames, const TArray<FSimplifiedParsingClassInfo>& ParsedClassArray);
|
|
|
|
private:
|
|
void AddDependencyIfNeeded(const TArray<FSimplifiedParsingClassInfo>& ParsedClassArray, const FString& DependencyClassName, TArray<FHeaderProvider>& RequiredIncludes) const;
|
|
};
|