Files
UnrealEngineUWP/Engine/Source/Programs/NetworkProfiler
John Pollard ca74d26668 Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main)
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MAJOR FEATURES + CHANGES
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Change 2761523 on 2015/11/10 by John.Pollard@John.Pollard_T2802_Dev-Networking

	Allow loading partial profiles

	#rb Ryan.Gerleve

Change 2761650 on 2015/11/10 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams

	Clamp DeltaSeconds when updating demo record time to prevent large sections of dead air during playback.

	#rb john.pollard

Change 2765057 on 2015/11/12 by John.Pollard@John.Pollard_T2802_Dev-Networking

	Allow replay chunks to request downloads even if something else is in-flight or pending

	#rb Ryan.Gerleve

Change 2765068 on 2015/11/12 by John.Pollard@John.Pollard_T2802_Dev-Networking

	Override SComboBox::IsInteractable so that it works with analog cursor

	#rb Nick.Atamas

Change 2765895 on 2015/11/13 by Bart.Bressler@bart.bressler_Dev_Networking

	Fix issue with FOnlineAsyncGetUserAccessCode never completing if the call to getUserAccessCode fails

	#rb sam.zamani

Change 2765904 on 2015/11/13 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams

	Set Windows console window width to match screen buffer width. Eliminates the need for manual horizontal resizing or scrolling of log windows, handy for dedicated servers running with -log.

	#rb max.preussner

#lockdown Nick.Penwarden

[CL 2774393 by John Pollard in Main branch]
2015-11-19 17:26:32 -05:00
..